Since it is a Roaming Red Run card, Twister continues by attacking one bunny per round of play clockwise around The Bunny Circle. Twister may be played on any single color (or half color) bunny in The Bunny Circle which must roll higher than 14 on the Clear 20-sided die to survive. Once Twister has targeted a particular color of bunny, it will not target that color of bunny again. For example, if Twister starts on a Green Bunny, then all Green (or half Green) bunnies in The Bunny Circle will no longer be targeted. If Twister starts on an Orange/Violet half color bunny, then all Orange (or half Orange), and all Violet (or half Violet) bunnies in The Bunny Circle will no longer be targeted. Twister will skip any bunny that is the same color (or half color) as a bunny it has already visited regardless of whether that bunny survived the attack or died.
Specialty bunnies and Celebrity bunnies (Ominous Onyx Booster Deck) are never viable bunny targets. Free Agent and Double Free Agent bunnies may be targeted by Twister, but only as the initial target of the weapon. This is true because once Twister has targeted any color of bunny, a Free Agent may instantly become one of those colors and avoid becoming a viable bunny target. If the player does attack a Free Agent or Double Free Agent bunny as the first target, then the owner of the bunny must declare its color so that Twister cannot target another bunny of the same color.
If Twister has no more viable bunny targets in The Bunny Circle, then the storm dissipates and it is removed (discarded). If Twister is contained within a section of The Bunny Circle by two Barriers, and that section contains no viable bunny targets, then Twister is also removed (discarded).
Use the colored chips (Wacky Khaki Booster Deck) to keep track of the colors of the bunnies that Twister has already targeted.