Two Fish In A Tank may be placed on any saved Mysterious Place card. Because it is a Roaming Red Run card, Two Fish travels counter-clockwise around The Bunny Circle visiting saved Mysterious Place cards in ascending numerical order. For example, if Two Fish start on Mysterious Place card #3, then it would move to Mysterious Place card #4 on the next turn. If no player had Mysterious Place card #4 saved, then Two Fish would move to Mysterious Place card #5 and so on. Once the Mysterious Place card with the highest number is visited, Two Fish will start over with Mysterious Place card #1.
When visited, each Mysterious Place card is destroyed (discarded) unless the player can roll its number on either the Blue 12-sided or Clear 20-sided die, then Two Fish are destroyed (discarded). The player who must roll to protect his saved Mysterious Place card may choose which die to roll. As they travel around The Bunny Circle, Two Fish destroy any Barriers that they encounter between players, but are destroyed themselves by Neutronium Barriers. If at any time, no player has a Mysterious Place card saved, then Two Fish is discarded.