F-18 Hornet

To use the F-18 Hornet a player must put two of his bunnies from The Bunny Circle into the Hornet before it can roam. Double Free Agents, Specialty Bunny (double or triplet) and Celebrity Bunny (double or triplet – Ominous Onyx Booster Deck) may be used in the Hornet, however, each counts as a single bunny. While these bunnies are away, a player may not use any Aggressive cards unless he has other bunnies in The Bunny Circle. The Hornet visits the first player counter-clockwise (that has at least one bunny in The Bunny Circle) and attacks one of his bunnies. The Hornet continues visiting only players with bunnies in a counter-clockwise direction and only attacks one bunny per player before moving on to the next player.

If any opponent rolls higher than 18 on the Clear 20-sided die, then the Hornet and the bunnies are destroyed. If an opponent survives the attack by using Defense Cards, then the Hornet and the bunnies are not destroyed.

If the Hornet makes it back to the player who initially launched it, then the weapon is discarded and the bunnies are returned to The Bunny Circle. Barriers placed after the launch of the Hornet may prevent it from ever returning to the original player.

If the Hornet has no viable bunny targets left in The Bunny Circle or if the Hornet is confined to an area of The Bunny Circle by two or more Barriers and cannot reach a viable bunny target on the other side, then the Hornet is removed (discarded) and the bunnies are returned to the player and placed in The Bunny Circle. Just like all Roaming Red Run cards, if the Hornet hits a Barrier, it will reverse direction and may affect the same player’s bunnies on two consecutive turns.