Teenopoly

Teenopoly is a game designed by Jon Hamlin in conjunction with Jesse Bannister and Leah Gregg.

Product Suite Prototypes

Prototype #1 - Bubble Up! Video

Engages the passive learner with interesting facts and information about the financial aspects of Pop Culture

The Solution

A comprehensive curriculum package that is presented in a variety of ways. The 3 tiered approach will harness both technology and traditional methods of interaction to speak to students in terms relevant to their culture and lifestyle.

The Problem

Students are graduating High School without the financial literacy needed to be financially responsible and minimize the impacts of future debt.

Instructor: Kara Pecknold

The game is currently a prototype for the Design for Social Change course at Emily Carr Continuing Studies.

This game is designed to introduce concepts of borrowing, debt, and purchasing in a fun and interesting manner.

Protoype #2 - Teenopoly Board Game

Engages the analog learner with a tactile and kinesthetic learning environment

Financial Model

    • Sale of Game

    • Sale of App

    • Web Sponsorship

Product Dissemination

    • Regional liaison

    • Ministry of Education

    • Professional Development

    • Social Media

    • Web proliferation

    • Corporate partnerships

Prototype #3 - Velcrow Wallet

Engages the digital learner with visual and representational concepts of money, spending, and saving.

Board Game Player Resources

Mobile Financial App

    • Virtual Allowance

    • Parental Reloading

    • Visualize Expenses

    • Mobile Payments

    • Understand Cashflow

View Game Rules & Instructions (download)

View Game Board

Download extra Chance Cards

Download extra Banker's Sheets