Teenopoly
Teenopoly is a game designed by Jon Hamlin in conjunction with Jesse Bannister and Leah Gregg.
Product Suite Prototypes
Prototype #1 - Bubble Up! Video
Engages the passive learner with interesting facts and information about the financial aspects of Pop Culture
The Solution
A comprehensive curriculum package that is presented in a variety of ways. The 3 tiered approach will harness both technology and traditional methods of interaction to speak to students in terms relevant to their culture and lifestyle.
The Problem
Students are graduating High School without the financial literacy needed to be financially responsible and minimize the impacts of future debt.
Instructor: Kara Pecknold
The game is currently a prototype for the Design for Social Change course at Emily Carr Continuing Studies.
This game is designed to introduce concepts of borrowing, debt, and purchasing in a fun and interesting manner.
Protoype #2 - Teenopoly Board Game
Engages the analog learner with a tactile and kinesthetic learning environment
Financial Model
Sale of Game
Sale of App
Web Sponsorship
Product Dissemination
Regional liaison
Ministry of Education
Professional Development
Social Media
Web proliferation
Corporate partnerships
Prototype #3 - Velcrow Wallet
Engages the digital learner with visual and representational concepts of money, spending, and saving.
Board Game Player Resources
Mobile Financial App
Virtual Allowance
Parental Reloading
Visualize Expenses
Mobile Payments
Understand Cashflow