Greenfoot Unit
Learn the basics by completing these tutorials with a partner. Complete this checklist with a partner as you complete each tutorial. Place finished checklist in the hand-in folder once all 6 tutorials are complete.
Tutorial 1 - Interacting with Greenfoot
Tutorial 2 - Movement and Key Control
Tutorial 3 - Detecting and Removing Actors and Making Methods
Tutorial 4 - Saving the World, Making and Playing Sound
Tutorial 5 - Adding a Randomly Moving Enemy
Tutorial 6 - How to Access One Object from Another
Need more help? Use these resources below to help you with your Greenfoot understanding.
Introduction to programming with Greenfoot - E-Textbook
Joy Of Code - Greenfoot Video Tutorial Series
Scratch 2 Greenfoot - Transition Guide (how to do Scratch methods in Greenfoot)
5 Day Platform Game Bootcamp
Day 1 - Creating your animated character
Day 2 - Falling and jumping
Day 3 - Scrolling Background
Day 4 - Objects and scoring
Day 5 - Adding health
Reverse engineering resource. If you're stuck, look at the original code and then customize it to make it your own.
See original Platform Game Code
Now choose 1 of the following 4 projects to complete, ranked in order of difficulty.
A) Basic Mover
Requirements:
1. Create a Greenfoot world
2. Create a Greenfoot Actor and place in the center of the world
3. Write a method that allows the user to use the arrow keys to move the Actor around the world.
B) Target Game
Requirements:
1. Create a Greenfoot world with a 400x400 grid with size of 1 px.
2. Create subclass Actors from "Sprite":
Shooter
Ball
Target
3. Ball must start at the shooter and move when "Space" key is pressed.
4. If Ball touches the Target - the Target must disappear.
5. When Ball reaches the edge of the Screen, the Ball must move back to the Shooter.
C) Pong
Requirements:
1. Create a Greenfoot world with a 500x400 grid with size of 1 px.
2. Create subclass Actors from "Sprite":
Paddle
Ball
Paddle2
3. Ball must move by itself and bounce off the walls and the Paddles.
4. The Paddle must move up and down with the User controlling the mouse.
5. Paddle 2 must move by itself while tracking the Ball.
D) Virtual Xylophone
Requirements
1. Download and unzip "XylophoneProjectBase" file and Save to your file area.
2. Write Code for "Bar" class that defines 4 variables that control pitch, image, image pressed, and key event.
3. Write Code for "Bar" that defines a Method to play the sound on mouse click and Key event.
4. Write Code for "Bar" that defines a Method to change the image when Bar is clicked or Key is pressed.
5. Write Code for each xylophone bar that sets the variables and calls the Method to play sound and change image.