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角色不是唯一會回應遊戲中的事件而發生變化的。玩家角色與地點擦身而過時留下了自己的印記(以及他們的臉孔)。在遊戲開始時是危機和重大問題的事情得到解決、處理或改變。那些之前不是大問題的事情以新的嚴重性和生活忽然綻放。老對手退場而新人露面。

遊戲主持人,當玩家通過里程碑改變自己的角色,你也應該看看你在遊戲創作過程中原本放置在遊戲上的形象是否需要應對變化做出改變來回應他們所做的事,或者僅只是因為很少使用。

以下是關於每個里程碑的一些準則。

對於次要的里程碑

  • 你是否需要基於玩家所做的事在遊戲添加一個新的地點?如果是的話,生出一些非玩家角色以幫助該地點增添個性並在那加入問題。
  • 有玩家角色解決了一個地點的問題?去除形象或是改變它以代表問題是如何解決的(像是在暗影中死靈法師變成暴政的記憶)。

The group reaches a minor milestone because they rescued the Lord of Varendep’s son from some of the Smuggler Queen Barathar’s minions. It was a small victory that could pay some pretty nice dividends because they now have an ally in Lord Bornhold of Varendep.

Amanda thinks about what might change as a result of the group’s victory. She doesn’t need to add a new location, but she thinks that Barathar might have a grudge against Varendep for getting out from under her thumb now that their Lord’s son has been rescued. She decides to change Varendep’s issue of Secret Fealty to the Smuggler Queen to At War with Barathar to represent the shifting power dynamic, as well as Lord Bornhold’s willingness to stand up to her now.

對於顯著的里程碑

  • 玩家角色解決的問題是關於整個遊戲世界的?如果是,請刪除(或改變)那個形象。
  • 玩家角色是否在某地點上創造了永久性的改變?如果是,創造一個新問題以反映這一點,無論好壞。

Later, the group drives Barathar’s lieutenant, Hollister, back out of the Sindral Reach. Barathar is still a threat, but her power is significantly diminished; this is a major victory for the party. Cynere skewered Hollister in single combat, so he’s no longer a threat at all; this resolves a world-wide issue, Everybody Fears Hollister, so Amanda crosses it off. She’s not quite sure what to replace it with yet, so she’ll think about it for a bit.

They also created permanent change in the Sindral Reach; that area of the world is no longer under Barathar’s sway. Most of the people are grateful, but a few of Barathar’s thugs remain to make trouble for the party. Amanda replaces the issue Seat of Barathar’s Power with a different one, Smiles in the Open, Knives in the Dark to represent how things have changed.

對於重大的里程碑

  • 玩家角色是否對遊戲世界創造了永久性的改變?如果是,給它一個新問題以反映這一點,無論好壞。

Finally, the heroes confront and defeat Barathar in an epic confrontation. Barathar held a lot of power in the underground throughout the world and her defeat will cause ripples. Someone’s going to want to step in and take her place (probably a lot of someones), so Amanda creates the issue Underworld Power Vacuum to reflect this.

你不需精確地進行這些改變或是如玩家所做那般正式,如果有的話,你應該盡你可能的反應。換言之,專注於改變那些玩家角色有直接互動並造成最多變化的形象。

如果你有尚未真正被探索的形象,若你認為他們只是在等待時機到來就先留下他們。不過,你也可以改變他們使他們與當下的發展更相關,或者簡單地讓它對玩家角色在不斷變化的世界中有更多的存在感。

Barathar wasn’t the only game in town. The Skull-King lurks in the north, and Lord Wynthrep is stirring up war in the east. Amanda likes the idea of the PCs facing down a powerful necromancer in the near future, so she decides to keep the issue Darkness Creeps from the North in place.

The other issue, Saber-Rattling in the East is also interesting, but she thinks that all this confrontation with the Smuggler Queen probably gave Lord Wynthrep the opportunity he needed to escalate things. She changes Saber-Rattling in the East to The East at War!. That should give the PCs an interesting decision to make.

另外,請記住如果玩家角色移除了一個迫在眉睫的問題,另一個問題必須填補它的位置。不用馬上擔心這個,你需要給你的玩家有在遊戲世界中做出永久改變的感覺。但過了一段時間後若你注意到即將發生的問題無關緊要了,可能就是推出新問題的好時機,無論是對於整個遊戲世界或是特定地點。

處理非玩家角色

遊戲主持人請記住,當你在遊戲世界中添加一個新的地點,你要隨之至少添加一個新的非玩家角色。有時候,這可能意味著將人物從你不打算再使用的地點移動。

同樣的,當有個顯著的改變發生在地點或是遊戲世界的問題上,你需要評估當前的非玩家角色是否足以表達變化。如果不是,你可能需要添加非玩家角色或以顯著的方式來改變舊有的非玩家角色,像是加入更多或修改現有的形象,以保持該角色與眼前的問題相關。

大多數時候,你需要為地點增添一個新面孔的時機應該是很明顯的,當舊的死亡或者以某種方式永久地從遊戲中移除,或者現在變得枯燥,就是時候來改變了。

When the heroes rescued Lord Bornhold’s son, Carris, from the Smuggler Queen, Lord Bornhold became indebted to them. To reflect this, Amanda changed a few of his aspects to make him more friendly to the PCs and less subservient to Barathar.

When Barathar was defeated, Amanda figured she needed someone to step in and take over the underworld. Carris and Barathar had become lovers during Carris’s captivity, and he’s not happy about her death. He’s so unhappy, in fact, that he decides to take her place and become the Smuggler King of the Sindral Reach. Because he’s vowed to retake the underworld in Barathar’s name (and because Amanda didn’t have any stats prepared for Carris), Amanda writes up new NPC stats for Carris and turns him into a brand new villain for the PCs to confront. This one could get a bit sticky!

再次出現的非玩家角色

重複使用非玩家角色的方式基本上有兩種。你可以用它們向玩家角色展示他們將來應如何成長,或用他們來展示世界如何回應他們的成長。

對於前者,你不改變非玩家角色,因為那是重點,在下一次玩家角色見到他們時,已經能勝過他們,或是有新的擔憂,又或是他們已經以某種方式成長超過那個保持不變的非玩家角色。也許你甚至會改變他們的類型,曾經是主要的非玩家角色,因為玩家角色的成長而現在變成是輔助角色。

對於後者,你讓非玩家角色和玩家角色一樣成長,你添加新的技能,改變他們擁有的形象,給他們一或兩個特技,以及一切必要措施來讓他們與玩家角色的努力相關聯。這種非玩家角色也許可以作為數個架構的宿敵存在,或至少提供玩家角色變得強大與有影響力的某種連貫意義。

Barathar advanced right along with the PCs. She was a main villain and Amanda wanted to keep her relevant and challenging right up until they defeated her, so every time the PCs got a milestone, she applied the same effects to Barathar. She also made minor tweaks here and there (changing aspects, swapping skills) to react to what the PCs did in the world throughout their adventures.

Sir Hanley, the knight who tried to prevent them from entering Varendep when they first got there, was pretty challenging when they first confronted him. He was a major NPC, and the fight was meant to be the culmination of an entire session. They got past him, convincing him to let them in, so he became less relevant after that. He was resentful and got in their way a few times, but he didn’t advance as they did so the PCs quickly outclassed him. The last time they had a run-in with Sir Hanley, they spanked him pretty hard and sent him running off to lick his wounds.