Quizizz, Kahoot, Quizlet, GimKit.

There are many apps out there with similar features: Quizizz, Kahoot, Quizlet Live, and a newer one GimKit. All of these are ways to use technology devices to deliver quiz type questions to students to assess their knowledge of the particular subject matter. They all look to deliver the questions in a game like manner to increase student engagement as they answer questions in an effort to increase their point totals. Teachers can search out already created content and quizzes in each or create their own specific quiz questions to be used.

These tools can turn content review into a gameshow like experience. Below are links to each with a little more about them individually.

  • Quizizz may be web based or accessed through a mobile device app.
  • Students answer at their own pace but are still given points based on their speed.
  • Students receive direct correct or incorrect feedback after each question.
  • Teacher can see a student reports as going along and also a final report.
  • Can do live games or set up homework games with codes for students to enter.
  • Has newly added Power-ups to increase points when used.
  • New Team modes to place students in teams for scoring.
  • Cost: Free
  • Kahoot! may be web based or accessed through a mobile device app.
  • Pace is based on a countdown timer and entire class is on the same pace.
  • Since teacher controls pace can review each question as a class if needed.
  • Teacher can see how students did after each question as well as a final report.
  • Students can play ghost mode to compete against themselves from a previous round.
  • Cost: Free
  • Quizlet Live may be web based or accessed through a mobile device app.
  • Students are put into groups and answer questions at their own pace. Faster answers are more rewarded.
  • Students receive direct correct or incorrect feedback after each question.
  • Teacher receives a final report at the end.
  • Students must collaborate as a group and discuss whose device has the correct answer.
  • Cost: Free
  • Gimkit is web based but can be accessed on mobile devices.
  • Students answer at their own pace and teacher determines money (points) system based on countdown timer.
  • Students receive direct correct or incorrect feedback after each question.
  • Teacher receives a final report at the end.
  • Power-ups and upgrades to get more points when used or lose less when wrong can be purchased using what student has earned.
  • Questions are continuously looped so need significant amount of questions for longer games.
  • Has good class versus class competition ability.
  • Cost: Free is limited and has a monthly paid plan with more features.