Session 4.4

Fish Chomp

Remix the Fish Chomp project

Name it "4.4 Fish Chomp" and share it.

How can you keep score in a Scratch project?

Fish Chomp is a game where players try to catch as many fish as they can by guiding a sprite with the mouse. In this activity, you will remix Fish Chomp by adding a score with variables.

Start Here

  • Click on the Make a Variable button in the Data category on the left to create and name a variable for score.
  • Experiment with your new variable blocks to incorporate score into your project!

Requirements & Guidelines

  • Make the game keep score
  • Make a Timer
  • Add an enemy that subtracts from the score

Feeling Stuck? Things to Try:

  • Not sure how to work with variables? Check out this project for more information.
  • Explore and study code in games that use score to learn more about creating variables and incorporating score into a project.
  • Or take a look at this video (note this is using old Scratch 2.0)

Finished?

  • Challenge yourself to do more! How can you use score to add difficulty to your game design?
  • Find a game you are inspired by and remix it!
  • On your Portfolio Google Site, embed your Fish Chomp Scratch project.
  • Share your project with a neighbor and walk them through your process of exploration and design.
  • Help a neighbor!