Session 4.4
Fish Chomp
Remix the Fish Chomp project
Remix the Fish Chomp project
Name it "4.4 Fish Chomp
" and share it.
How can you keep score in a Scratch project?
Fish Chomp is a game where players try to catch as many fish as they can by guiding a sprite with the mouse. In this activity, you will remix Fish Chomp by adding a score with variables.
Start Here
Start Here
- Click on the
Make a Variable
button in theData
category on the left to create and name a variable for score. - Experiment with your new variable blocks to incorporate score into your project!
Requirements & Guidelines
Requirements & Guidelines
- Make the game keep score
- Make a Timer
- Add an enemy that subtracts from the score
Feeling Stuck? Things to Try:
Feeling Stuck? Things to Try:
- Not sure how to work with variables? Check out this project for more information.
- There are other examples available
- Explore and study code in games that use score to learn more about creating variables and incorporating score into a project.
- Or take a look at this video (note this is using old Scratch 2.0)
Finished?
Finished?
- Challenge yourself to do more! How can you use score to add difficulty to your game design?
- Find a game you are inspired by and remix it!
- On your Portfolio Google Site, embed your Fish Chomp Scratch project.
- Share your project with a neighbor and walk them through your process of exploration and design.
- Help a neighbor!