CMU has a symbols font, where you can insert special character codes as a Label value. Then you can simply use that object as if it were a sprite. 

Below is some example code that makes the symbols to the right, followed by many lists of symbols with their codes.

soccerBallSymbol = chr(0x26bd)

ball = Label(soccerBallSymbol, 20, 20, size=40, font='symbols')


catSymbol = chr(0x1f408)

cat = Label(catSymbol, 60, 20, size=40, font='symbols', fill="red")


wandSymbol = chr(0x1fa84)

wand = Label(wandSymbol, 100, 20, size=40, font='symbols', fill=gradient("blue", "yellow"))


wKingSymbol = chr(0x2654)

whiteKing = Label(wKingSymbol, 140, 20, size=40, font='symbols')


bQueenSymbol = chr(0x265b)

blackQueen= Label(bQueenSymbol, 180, 20, size=40, font='symbols')


dice1Symbol = chr(0x2680)

dice1 = Label(dice1Symbol, 220, 20, size=40, font='symbols')


hAceSymbol = chr(0x1f0b1)

aceHearts = Label(hAceSymbol, 260, 20, size=40, font='symbols', fill="red")

Games