Games, Animation & Special Effects Level 3 (Year 2)
Games, Animation and Special Effects | UAL Diploma in Creative Media Production and Technology | Level 3
Games, Animation and Special Effects | UAL Diploma in Creative Media Production and Technology | Level 3
This story is titled "Animasapians: Legacy". It revolves around a husky school student named "Caelum" who is bullied in school for not looking big, strong and being a coward unlike other huskies. This boy looks up to a legend of a person named "Peppy" who helped take down an evil goddess. Peppy's soul is trapped in a permanent state, preventing her from resurrecting so he needs to go on this journey through the Blue Chasm to fight a terrorist organization so he can be encouraged to fight and be more like Peppy and resurrect her on top of a mountain.
Previously studied at: Patcham House School
Progressing to: Cardiff Metropolitan University to study Animation
This is concept art I made for my butcher character that appears in my game concept "Atomic Clown".
Previously studied at: Downlands Community School
Progressing to: Arts University Bournemouth to study Animation Production.
This piece of work is for my FMP and is my final piece featuring my character design and my two weapon designs I did in the project. The design was inspired by diving gear and the theme for the project was "Identity, Totems and Pilgrimage". For my final piece I wanted a more detailed piece of concept art for my character in pixel art which is something I have also been learning for this project.
Previously studied at: Epsom and Ewell High School
Progressing to: Employment
This is a piece of production work for my game concept called "Totem of the Yokai", which is set in ancient Japan. This design is based off of the Rokurokubi (long neck woman) Yokai and inspired by the Awa Odori festival dancers. Photoshop was used exclusively for the process.
Previously studied at: Seahaven Academy
Progressing to: Employment
In this piece of artwork, I have created a concept where the main character (The Traveller) is exploring the broken city, trying to gather fragments of their Identity. In this design the character is surrounded by purple miasma that consumes human souls turning them into mindless husks. The main enemy in my game is named the All-Father and he is the dragon sitting on top of the main building in the concept.
Previously studied at: Patcham High School
Progressing to: Bournemouth University to study Games Design
Here is the poster for the game I was doing concept art and 3D modeling for. "Deep Below" is a game about exploration, where the player needs to explore and find out what happened to the lost ark.
Previously studied at: Dorothy Stringer School
Progressing to: I'm planning to take a gap year to improve my concept art and 3D environments. I hope to find a job or get some work experience in a sphere where I'm currently developing my skills.
An ancient lighthouse at the end of an arduous journey. It acts as a beacon not only for ships, but for weary travellers too!
Previously studied at: Shoreham Academy
Progressing to: Chichester University to study Games Design and Development
My piece is a render from a scene for my FMP game. The concept of my game is the player exploring the identity of the game itself, travelling between various different areas that slowly become more surreal. This is the second scene in the game - I wanted it to feel really cozy and warm, and be a really welcoming scene after quite a cold and blank intro. It was made in Blender.
Previously studied at: Downlands Community School
Progressing to: Arts University Bournemouth to study Animation Production
The theme I chose for my FMP was both Identity and Pilgrimage. How this was conveyed was within the story of my game where you play a character who is going on a journey of their life and all the experiences they've had so far. My project is a game called "AmnisĂa". It is about an adult woman in coma after a car crash, she ends up having a dream in which they are going through an abandoned hospital with locked rooms everywhere, but some rooms opening every so often playing memories which fade. My final outcome was some character concept art, 3D environment, and character and a prototype game.
Previously studied at: St Pauls Catholic College
Progressing to: Planning to study Level 5 Data Security and Computing Science at Chichester college
This is a video of my best pieces of work for the FMP. I couldn't decide on just one because each piece of work I worked extremely hard on. I do have favourite piece but I think my other pieces of work deserve some of the limelight.
My favourite pieces are the last image and the first character design of "Aozora".
Previously studied at: Longhill High School
Hi I'm Joe and this is a range of character designs, 3D model artwork and some screenshots of my unit project that I created for my Games Design FMP.
Previously studied at: LVS Hassocks
Progressing to: Brunel University to study Games Design
This is a redesign of the cover for the first 'Tomb Raider' game. This was created as part of my Year 2 FMP for the task 'A Production Piece Inspired by Contextual Research for a Chosen Target Audience'.
Previously studied at: Warden Park School
Progressing to: Employment
The theme that I chose was "Totem" and my final piece is my main character from my game idea.
Previously studied at: Downlands Community School
Progressing to: Undecided
This is a piece of work that I had started for my final major project, it follows the theme "Pilgrimage" and shows a ancient shrine.
Previously studied at: Warden Park School
Progressing to: Employment within the Games industry
This model is from a game idea called "Second Extinction" a third person game, set thousands of years after earths defeat to an AI that wanted to destroy all life. The player must uncover the truth as to why the earth was destroyed and why robots roam the earth. During the game, the player fights battle ready robot "The Revenant".
Previously studied at: Portslade Aldridge Community Academy
Progressing to: Working on my own models and gaining further experience with 3D software. I aim to create my own game and look to work in the gaming industry.