Using Candyland for articulation:
The goal of this game is to see who can reach the Candy Castle first. Before moving their gingerbread man to the next space, students must practice their target sound after drawing a color card. The game can target any position in the articulation hierarchy.
To play this game: if the student draws a card with two color blocks they have to produce their target sound two times. Great for targeting velar sounds: "green" "candy" "cane" and "crown".
Using Yeti in my Spaghetti for articulation:
The goal of this game is to carefully remove one noodle at a time hoping the Yeti does not fall into the bowl of spaghetti. This game is great especially if the student is targeting the /s/ sound. The game can target any position in the articulation hierarchy.
To play this game: every time they remove a noodle, the student can say "spaghetti" or "sauce" X amount of times.
Using PopUp Pirate for articulation:
The goal of this game is to push swords into the slots around the barrel to make the pirate "pop". The game can target any position in the articulation hierarchy.
To play this game, roll a die; depending on the number, the student gets to practice their target sound a certain number of times and has the opportunity to push a sword into the barrel. Whoever makes the pirate pop first wins! Great for targeting /r/ sound: "pirate", "aargh", "barrel", "red", and "sword".
Using Don't Break the Ice for articulation:
The goal of this game is keep the penguin on the "ice" for as long as possible. Using a toy mallet, players take turns hitting individual ice cubes while trying to keep the penguin from falling off the ice.
To play this game: This game can be used in tandem with speech activities, such as Bjorem cards or Kaufman cards. Once the student produces the target word/sound (or attempts to produce), the student can be given a turn to break the ice.
Using Hungry Hungry Hippo for articulation:
The goal of this game is to capture as many balls with your toy hippo. This game is great for group therapy sessions, where multiple children can play the same game at once.
To play this game: This game can be used to target velars such as "g" in "hungry". Children can also work on the velar "g" by saying "go" before beginning the game. Bilabials in "hippo" can also be targeted. In addition, this game can be used to supplement and incentivize participation in speech sound cards.
How to play: This game was designed for players 4+ and for 2-6 players at a time. Each player takes a turn rolling the die. The die will land on a certain color. Based on the color that the die reveals, the student will get that color burger. The player will look for a number under the burger, feed the burger to the pig, and will press on the pig’s hat as many times as the burger indicated. The pig’s belly will grow bigger and bigger. The player who makes the pig’s belt pop will win the game.
How to target articulation: This game is perfect for targeting /p/. Ask the player to say pig or pop every time they press on the pig’s hat. This game can also be paired with webber articulation cards to target any sound. Before each turn, the student will select a card and will practice saying their articulation sound X times.
The goal of this game is for the player to get as many fish as they can. Each player will have a fishing pole and will go fishin’ in a rotating pond. As the pond rotates, the fish will open and close their mouths. The player with the most fish at the end wins the game.
To play this game: This game can be used to target /f/ in fish and fast to ask the students to say fast to make the pond rotate. This game can also be paired with webber articulation cards to target any sound. Before every turn the student will select a card and will practice saying their articulation sound X times.
How to play: This game was designed for ages 6+ and can be used to play with 2 or as many players as you want. Each player will take turns removing blocks from any of the rows below the top 3. The player will then place their chosen block on top of the tower. The goal of Jenga is to remove and stack as many blocks as you can without making the block tower fall.
How to target articulation: To play this game can be paired with webber articulation cards to target any sound. Before every turn, the student will select a card and will practice saying their articulation sound X times.
How to play: This game was designed for ages 5+. It can be played between 2-4 players. Each player will receive one catapult and 4 monkeys. The goal of this game is to catapult as many monkeys as you can into the tree before anyone else. When a player gets a monkey into the tree they will receive a banana. The player with the most bananas wins the game.
How to target articulation: This game is perfect for targeting bilabials such as banana, monkey, blue, catapult. Students can also practice /w/ by saying "weeee” as the monkey is launched into the tree. This game can also be paired with webber articulation cards. Before each turn, the student will select a card and will practice saying their articulation sound X times.
How to play: This game was designed for ages 6+ and for 2 players at a time. The game includes 21 red tokens and 21 yellow tokens. Each player will select a color. Each player will take turns placing each token in the grid. The goal is for the player to connect 4 tokens in a row. The player can connect the token, vertically, horizontally, or across.
How to target articulation: This game can be paired with webber articulation cards to target any sound. Before each turn, the student will select a card and will practice saying their articulation sound X times.
Colorful articulation cards with each container containing sets of specific sound cards with pictures. These cards can be played in many ways. One way can be by playing Go Fish. The game can target any position in the articulation hierarchy.
To begin, student 1 asks student 2 if they have a specific card. If student 2 says no then student 2 says "go fish". If student 2 has the card that student 1 requested, student 2 gives the card to student 1. Student 1 can then repeat their target sound X times.
Colorful laminated boards with each board containing the sounds /S, R, L, S/R/L Blends, CH, SH, TH, F, K,/ and /G/. The game can target any position in the articulation hierarchy.
How to play this activity: Student answer double-sided cards with questions. Questions can be answered with complete sentences to target specific sounds.
Activity book with articulation sounds for drill practice. Includes word lists, pictures, phrase lists, and sentences in the initial, medial, and final positions for these sounds: R, S, L, (R, S, L Blends, initial only), Z, SH, CH, TH (voiced and unvoiced), F, V, K, G, P, B, T, D, J, H, M, N, and Y. Can be reproduced and be given to students as homework practice.
Kaufman Cards is an evidence-based, multi-level articulation treatment kit, primarily used for children with Childhood Apraxia of Speech (CAS), speech-sound disorders, and expressive language delay.
The kit uses the technique of "word shell" to approximate target sounds. This particular approach "builds intelligibility through a hierarchy of successive 'word shell' approximations based on least physiological effort of target words" (northernspeech.com, 2022). As the child's speech improves, the clinician is able to target more complex speech patterns, therefore making this a very scalable treatment option. This progressive approach allows children to expand their target sounds at their own pace, allowing this kit to be inherently client-centered.
Bjorem speech sound cards work by assigning each speech sound with a "nickname", attributing meaning to each sound. This allows children to not only work on articulation, but also targets phonological awareness and early literacy skills. These cards can be used with children 18 months and up. The kit includes 22 consonant cards and 12 vowel cards. The cards have a fun visual on the front and the speech sound nickname on the back, making them fun and engaging for children. These cards have been described as a "multi-sensory approach" to speech therapy, incorporating visual and verbal cues for lanugage production.
TalkTools OPT-S is designed for children with low muscle tone, orofacial anomalies, and dysarthria. This kit emphasizes oral placement as a means of speech production, and focuses on "jaw transitions and the complexity of articulatory place shifts within words" (talktools.com, 2022). The 185 cards are categorized based on jaw transition complexities, ranging from easy, moderate, and difficult. The cards include the following early developing phonemes: bilabials, tongue retraction with tip elevation, velars, and lip rounding.