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Kindergarten

K-PS2 Motion and Stability: Forces and Interactions


    K-PS2-1. Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes 
    and pulls on the motion of an object

    K-PS2-2. Analyze data to determine if a design solution works as intended to change the speed or direction of an object 
    with a push or a pull.

K-PS3 Energy


    K-PS3-1. Make observations to determine the effect of sunlight on Earth’s surface.

    K-PS3-2. Use tools and materials to design and build a structure that will reduce the warming effect of sunlight on an area.

K-LS1 From Molecules to Organisms: Structures and Processes


    K-LS1-1. Use observations to describe patterns of what plants and animals (including humans) need to survive.

K-ESS2 Earth's Systems


    K-ESS2-1. Use and share observations of local weather conditions to describe patterns over time

    K-ESS2-2. Construct an argument supported by evidence for how plants and animals (including humans) can change the 
    environment to meet their needs. 

K-ESS3 Earth and Human Activity


    K-ESS3-1. Use a model to represent the relationship between the needs of different plants or animals (including humans) 
    and the places they live.

    K-ESS3-2. Ask questions to obtain information about the purpose of weather forecasting to prepare for, and respond to, 
    severe weather.

    K-ESS3-3. Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things 
    in the local environment.

K-2-ETS1 Engineering Design


    K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a
    simple problem that can be solved through the development of a new or improved object or tool.

    K-2-ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function 
    as needed to solve a given problem.

    K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and 
    weaknesses of how each performs.



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