Week 8
Week 8
Knowing the rules of the games we are playing.
Following the rules properly.
Helping others to learn how to play the game.
Being humble when you win.
Being nice to those who lose. Use put ups "good game!", specific feedback on what they did well (like our blogs).
Knowing what a tiny, small, medium and big problem are and when I need to get help from an adult. If you need help, talk to the duty teacher RIGHT THEN so it doesn't come in the classroom.
Listening to all my teachers and teacher aides
Caring about others and helping them to achieve/feel better
I will have less arguments during games and get to stay out playing.
I will know what to do in the game and how I can win fairly.
People will think I'm a good person and want to be my friend.
Our future will be brighter every single day.
We will get rewards both as individuals and as a class.
This week we will go through the Mihi Poto. What it means and the tikanga of a pōwhiri in Taranaki.
We need volunteers to learn this and be prepared to say it in class as we expand our whakaminenga each morning to include the mihi poto.
Click here to the Hand it In Spreadsheet for Finish it Friday: Hand it In
Reflection - the mirror image of something over a line (drawn or imaginary), known as the line of reflection.
Rotation - to turn an object around a centre point. The angle of rotation is measured in degrees.
If you have done ALL your mahi, then you can do these activities (not when doing "can do" sessions).
TIMES TABLES GAMES ONLINE - complete all the activities (before you practice using the games). Get your certificate for ALL of the times tables. Practice until you can do it with your eyes closed! NO GAMES UNTIL YOU HAVE DONE ALL THE ACTIVITIES FOR ONE OF THE TIMES TABLES.
PROTOTEC - Start at a lower level to get your brains going, then go up to the next level to push yourself. Try to get at least 90% correct, keep on trying!
PRACTICE CHAMPS CARDS - Do one card for the day. Don't do the same card twice. Note: The QR codes do NOT work on these.
MATHS BUDDY - When you have finished your ACTIVE TASKS (must be done first) then try the Weekly Revision.
POLYMATH - Play by yourself! Choose home if the option comes up.
A suffix is a morpheme (part of a word that has a meaning) that is added on the END of a word, like 'ing' or 'ed' or 's'.
When adding a suffix beginning with a vowel to a base word ending in a silent e, drop the e.
Example: make+ing = making
When adding a suffix beginning with a consonant to a base word ending in a silent e, keep the silent e.
Example: like+ly = likely
Page 33 The code, and 39 - list 44.
Click on the picture to access Spelling Shed.
PRACTICE EVERY DAY.
When you earn enough honeypots, you can change your Avatar on FRIDAYS ONLY, not during the week.
Get my ideas ready to write a great narrative (story!)
I can use a plan (like a mind map or list) to get all my ideas down.
I can write a sizzling start to hook my readers in
I can tell everyone what my writing is about in my first part.
I can use great words to make my start sound interesting.
Characters
Did I tell you who my story is about? (Are they cool? What are they like? What do they look like? What is their personality?)
Setting
Did I tell you where my story happens? (Is it a neat place?)
Place and Time
Did I tell you when my story happens? (Is it a long time ago, or right now? Yesterday? In the future???)
Hook
Did I write a first sentence that makes you want to keep reading? (Is it a sizzling start?)
Brainstorming = Lots of ideas!
Essentially, brainstorming is the "idea-gathering" stage,
Click on the Narrative Writing Story Maps Google Slide to find a plan that will support your writing.
Planning = How to use those ideas!
Planning is the "idea-organising" stage.