“You’ve gained my favour, and I’ve blessed you with my own, my child, my new beast. Stand proud and tall, and use your new abilities as you see fit. You are now a progeny of my will…my wrath against the natural order.”
“Sometimes a silver tongue or your human magics aren’t enough, so you may assume a new, powerful form to split and render our enemies.”
The Beastmother bestows your character with the ability to turn into a humanoid beast, harnessing their natural abilities and allowing you to wield them, alongside supernatural abilities.
This Gift is applicable to any character.
Up to twice per day, or three times per day for characters level 10 or higher, your character may shift into a beast-person, gaining abilities respective to that beast, along with enhanced strength, speed and durability. However, after the second, or third time (depending on their level) they’ve shifted in a day, they will feel lethargic and will need a full night’s rest to regain their strength. They will have a small negative modifier to all rolls when they are lethargic.
Your character will need to pass an intelligence roll of DC 12 to be able to physically communicate coherently in their beast-form every time they shift.
They may stay in their beast-form for 24 hours before being forced to shift back into their normal form. They will be lethargic if they’ve remained in their beast-form for 24 hours.
Beast-forms are able to use and gain bonuses from Superpowers and Sorcery as normal, but do not gain bonuses from specialisations.
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The following is a list of beast-forms your character may take. They can take up to 3 beast-forms and can shift between different forms in a day. These forms may be switched out at any moment but your character will need to ask the Beastmother for approval and provide a reason for why (ask in ticket, intervention channel or staff questions).
You may suggest a new beast-form to be added. These forms are meant to be broad and there cannot be duplicates of the same taxonomic family.
Explanation:
Form: Respective name of the beast-form
Animal: Animal the form is based on
Attributes: Key attributes that the form will excel in, in descending order.
Physical qualities: Horns, fangs, wings, etc
Overview: An overview of what this form is built or meant for
Form: Canine-form
Animal: Gray wolf
Attributes: Speed, superior sense of smell, telepathy
Physical qualities: Long canine teeth, dense fur, fluffy tail
Overview: The canine-form is meant for speed and cooperation, hunting in groups and being able to track down prey. Their sense of smell exceeds that of regular dogs, and they are able to jump their turn at any time in combat no matter their initiative. They are also capable of magical telepathic communication with any sentient creature. They are well suited for cold environments.
Form: Panthera-form
Animal: Southern Lion
Attributes: Strength, Intimidation
Physical qualities: Large paws, sharp canine teeth, thin tail, short fur (may possess a thick mane)
Overview: The panthera-form is meant for brute strength and stature, and is the strongest of the beast-forms, able to easily overpower a group of humans as though they are ants. They can deliver devastating attacks and quickly shred enemies to strips. They are well suited for hot environments.
Form: Crocodile-form
Animal: Saltwater Crocodile
Attributes: Durability, Exceptional Lung capacity, Strength, Night vision
Physical qualities: Scales, jagged teeth, large throat, aquatic tail
Overview: The crocodile-form is meant for tough fights in and out of the water. They can grip and bite down on enemies and easily pull limbs or smack someone with their powerful tail. They are capable of seeing in the dark and are immune to bright flashes. They are built to endure attacks. They are better suited in warmer climates.
Form: Shark-form
Animal: Tiger Shark
Attributes: Water-breathing, Speed, Sense of smell, Strength, Electrical sense
Physical qualities: Large mouth, gills, aquatic tail
Overview: The shark-form is meant for aquatic situations and is exceptionally strong in the water. They may still walk on land, and can sense electricity, even electrical currents that trigger hearts to beat… They are better suited in aquatic environments no matter the temperature.
Form: Serpent-form
Animal: Taipan
Attributes: Venom, sense of smell, strength
Physical qualities: Scales, Fangs, long, long tail
Overview: The serpent-form is meant for ambushes and stake-outs, and then delivering a quick bite of venom to an enemy. They may also use their tail to constrict their prey or knock them off-balance. They have a keen sense of smell, and are better suited in warmer environments.
Form: Deer-form
Animal: Red Deer
Attributes: Antlers, hearing, speed, scent-less
Physical qualities: Antlers, hooves on their hind legs, short red fur, large ears
Overview: The deer-form is meant for speed and subterfuge, hiding in plain sight and then attacking their enemies with their antlers or stomping them. Or merely meant for a quick escape. Deer-forms have exceptional hearing. This form will have an advantage on stealth/dex rolls and may deliver greater damage on first/sneak attacks. This form may jump their turn in combat no matter their initiative. They are suited in any normal environment but may be hindered in extremely hot or cold areas.
Form: Feathered-form
Animal: Crested Goshawk
Attributes: Short-burst flight, gliding, sight, speed
Physical qualities: Feathered wings, beak, talons
Overview: The feathered-form is meant for traversing difficult terrain and may fly for short periods of time, however this will quickly tire out the user. They may deliver devastating attacks with their beak or talons, and have exceptional sight, better than any of the other beast-forms. This form is built for utility. They are suited in any normal environment but may be hindered in extremely hot or cold areas.
Form: Mustelid-form
Animal: European Badger
Attributes: Digging claws, strength, precision
Physical qualities: Long claws, smooth fur, stout body, short limbs, small sharp teeth
Overview: The mustelid-form is meant for digging, either the ground or their enemies’ organs. They have sharp, powerful claws and muscles, and are capable of cracking open concrete and rocks. Their movements are precise and they may have a bonus in dex rolls. They are suited in any normal environment but may be hindered in extremely hot or cold areas.