Interacting with magical beasts is just part of the job of a sorcerer. Magical beasts are considered non-sentient with either proto-souls and/or a functioning node network, and have some kind of disposition with magic, either draining magic from victims or using magic to hunt; or more often, both.
Proto-souls are considered primitive versions of the souls found in humans. Proto souls are usually considered small, limited and have a primitive Factor.
Known Magical Beasts are sorted into three types:
Madgekadaka (Magic Devourers)
Iperastra (Star Travellers)
Euxhama (Soul Drainers)
The Madgkadaka, translated to “Magic Devourer '' are a group of magical beasts that prey on magic and the sentient. They are often referred to as "Madge Beasts" for short. Some are predator creatures, others are parasites that latch onto their prey and continuously draw magic through them to survive. They have the prefix “Madge”. All known Madge creatures are interplanetary travellers, which distinguishes them from the tamer and worldly Euxhama.
Madge beasts can vary widely in appearances, functions and abilities, but no matter what they are extremely dangerous and need to be handled with extreme prejudice.
Madge-centus:
Type: Parasite
A centipede-looking creature up to 1m long with hundreds of thick long legs that are razor sharp. They possess huge fangs and a mind-altering venom. They will latch onto the back of prey and dig their legs into their back, and bite the prey’s neck, draining magic as they eject venom into their bodies. The venom will make their prey unable to comprehend the parasite and makes the host aggressive towards others, as well as induce permanent insomnia.
Madge-serpent:
Type: Predator
A colossal snake-like creature with thin plated scales and a huge jaw. They eat their prey whole.
Madge-Lurk:
Type: Predator
A strange amalgamation of segmented body parts with lizard scales, the madge-lurk is a large creature with scythe-like limbs and is able to stand on its hind legs. It can extend a proboscis from its mouth to impale prey and drain magic from them.
There is currently a petrified statue of a once-living Madgelurk at the front of the Beast Enclosures. The statue is missing most of its tail, which was not petrified and is currently being preserved in the enclosures, and it is also missing a small arm that was broken off and taken by an unknown person.
Madge-Arachnid:
Type: Predator
A segmented creature with a rough leathery hide and multiple long limbs.
The Iperastra, translated to “Star Travellers” are magical beasts that are able to harness speed magic and travel incredible distances across universes (or even multiverses). Some creatures are intelligent, some are passive, some are hostile, and everything in between. They have the prefix “Astra”.
Astra-Don:
Threat level: Low
Colossal turtle/snail like beasts that chase comets propelling themselves with nodes at the end of two large fins. They leave behind trails of glimmering dust and have shiny pale eyes. Rarely they are seen chasing after comets that fly by Earth.
Astra-Drake:
Threat level: ???
Lizard-like creatures with a starry body and hot vents along their spine. One crashed down on Earth about a century ago so there isn’t much known about them.
Astra-Tiger:
Threat level: Low
A striped feline-like creature with purple and white coat and golden stripes. Their existence was only known by a sorcerer finding the top half of a corpse appearing from a primitive portal. However a recent situation brought forth a family of five tigers to this world; a mother, a maturing juvenile and three cubs, all of which are currently being taken care of by Sorcerer Silas in the Beast Enclosures.
They are remarkably intelligent, knowing Silas to be their caretaker and food provider. The mother Tiger is slightly larger than that of an earth-tiger and is protective of her cubs but does not mind Silas checking on them, anyone else however… The maturing juvenile is smaller than the mother and is known to be quite feisty and selective of his company. The cubs are still developing. They are known to be obligate carnivores.
The males of this species are confirmed to have the ability to teleport distances, including across worlds. Males have slightly warmer tones.
The Euxhama, translated to “Draining the Soul” are magical beasts that lack souls and Factors of their own but can drain magic of specific kinds from prey. They have the prefix “Eux”. The difference between Euxhama and Madgekadaka is that Euxhama usually does not harm its prey significantly. Death is a rare outcome for Euxhama creatures and they rarely prey on the same person consecutively whereas Madgekadaka has no such prejudice.
These creatures are usually found on Earth and usually prey on humans. Along with their magical diets, these creatures also have a relatively ‘normal’ diet respective to the creature they are synonymous with. For example, a eux-moth will still feed on pollen and nectar, as well as mind magic.
Eux-Moth:
Preferred magic type: Mind
An earth-born moth-like creature, slightly smaller than the palm of a hand. These creatures seek out humans in remote forests during the night. The darker the moon, the more active they are. They will land on or near a sleeping victim and drain mind magic through them, charging themselves. The victim will experience odd nightmares during their sleep and wake up sweating and with a headache. The moth will usually hide itself from the victim’s awareness with magic, and then fly off when they are ‘full’.
Eux-Thorn:
Preferred magic type: Flesh
A snake-like creature with body scales tipped like thorns. They have a large maw with hundreds of tiny hooked teeth. They are nocturnal and prey on sleeping humans by biting them, usually on the leg while they sleep to drain flesh magic from them. They usually leave a trail of either dead or twisted plants when they move around forested regions. They can be found across Virni.
Eux-Hound:
Preferred magic type: Violent
Wolf-like creatures that were native to Camedora. Roughly the size of a german shepherd, Eux-hounds terrorised the early humans. They were renowned for hunting one person at a time and taking turns biting off pieces of them while draining violent magic that made their bites sear their prey. They have since been hunted to extinction by early humans and sorcerers.
Eux-Eel:
Preferred magic type: ???
A fish-like creature with a long slender body rarely found in the Taia Sea, the Bay of Fire and the Galca Sea. They are relatively unknown and haven’t been sighted for decades.
Eux-Bat:
preferred magic type: Flesh
A bat-like creature, with hooked wing claws and a spattering of light scales along their head and wing membranes. Known for their nocturnal nature, due to intense reactions to sunlight. They prey on humans, seeking an exposed vein and using small fangs to puncture the skin, draining both flesh magic and blood. They leave recognizable bite marks. They are found inside caves across Virni.
(Suggestion made by firedergen!)
Eux-Piranha:
Preferred magic type: Violent
Eux-piranhas are native to central Eastnyre and hunt in schools in rivers and streams. They are incredibly aggressive and will strike at humans at any opportunity, draining violent magic from their victims and searing flesh with every bite. They are critically endangered due to their hostility.
(Suggestion made by firedergen!)
Eux-Adillo:
Preferred magic type: Common
A soft-shelled cousin of the typical armadillo. They will latch and wrap onto the legs of humans to drain common magic from them, bolstering the defense of their shell and keeping them warm. They will then harmlessly pop off and scuttle away. They are not known to be dangerous (but people might think they’re cuddly). They’re slightly endangered in central Camedora but thrive in central Virni. Due to their non-hostile nature, they are the most well-regarded of the magical beasts. Even the public is aware of their behaviour.
(Suggestion made by firedergen!)
Eux-Gull:
Preferred magic type: Mind
A more irritating version of the common seagull, they will cause headaches and nausea in potential victims to divebomb them, wrapping their wings around the victim’s head to drain mind magic from them (and also steal their fries). They’re almost indistinguishable to the normal gull. Be careful! They’re found along most warm coasts of the world.
(Suggestion made by firedergen!)
Eux-Horn:
Preferred magic type: Light
An ungulate roughly the size of a thoroughbred horse. They are publicly known as the Spotted Okapi. They have slightly longer necks and large dark brown spots along its neck and legs. Its distinguishing feature are the two horns on its head, similar to that of a giraffe but longer and more durable. They are incredibly friendly and are found in south Virni where herds roam free. Tourists like to see them and are free to touch the animals. Eux-horns drain light magic from humans and the side effects are unnoticeable…except to a prospecting sorcerer that may find themselves unable to cast magic for some time…
Eux-Rodent:
Preferred magic type: Mind
A slightly bigger version of their cousin, the eux-rodent thrives in human metropolitan cities, eating human food and living in human made buildings. Eux-rodents in particular love to invade homes and snuggle up to people while they sleep and drain mind magic, only to quickly run away when the victim wakes up. They will often leave their human victims with prolonged fatigue and loss of energy, perpetuating the cycle. They are otherwise not dangerous besides any diseases they may be carrying.