This is a general list of superpowers that can help you understand how powers work and how they are balanced. This is not a complete list (most variations are not listed) and of course, if you have an idea that isn’t listed or want a variation of a power, please ask in #staff-questions!
Powers may be (Unique). Unique powers are very specific abilities made by fellow roleplayers and generally do not encompass simple variations of standard powers.
Unique powers are listed with whether the creator wants intentionally similar powers to be allowed- if they are, you’re free to check in with staff and the creator to see if your similar idea would work! (Some people may have specific requests or limitations regarding a unique power similar to one their character already possesses.)
Impossible or banned powers:
Teleportation/instantaneous movement
Phasing
Shapeshifting (however powers to induce hallucinations such as seeing monsters is allowed)
Seeing the future/past or manipulating time
Manipulating gravity
Statistic/luck manipulation
Inflicting radiation or similar high frequency EMR
Powers themselves are divided into 3 categories:
Kinetic: powers that influence movement against others, ie super strength, super speed
Neuro: powers that influence the mind, ie mind control, telepathy
Neuro-kinetic: powers that influence movement via the mind, ie telekinesis, heat manipulation
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