Wanting your character to craft their own spell? Look further than this page!
First, be sure to ask in #staff-questions or in your ticket to see if your spell idea is valid! Once your spell is approved, you can start the journey to craft it!
Some Other Limitations:
The rules for unique spells at character creation apply here too: unique spells may have greater spell stress costs than regular spells and cannot be as powerful as Curiosity Spells.
Once the final quest has been completed and the spell has been crafted, your character cannot craft another spell for 12 months
Your character is limited to 1 unique crafted spell. This limit does NOT apply to unique spells given as event/rp rewards. This limit DOES apply to unique spells given at character creation
Your character may discard a crafted spell for another one. This includes spells given at character creation
Your character will need to undertake a set of quests. Each quest will be a stage to be completed and they cannot move on until they succeed, and each stage will increase in difficulty. These quests are not bonus quests, and only one quest can be submitted per month following normal quest rules.
Your character’s skill and experience will be taken into consideration, factoring into the success roll for the quest. If your character does not succeed the roll then they’ll need to retake the quest until they do.
Quest: Spellcraft Part 1
Available to: Sorcerers
Description: Your character is creating their own unique spell!
Requirement: N/A You may add your character’s thoughts toward their goal but it isn’t mandatory.
Other notes:
Characters must succeed a d20 roll with DC10 to succeed! However characters without the Spellcraft Specialisation must succeed DC20.
The following will add bonuses to the roll:
Spellcraft ability (+1 per tier, up to +5)
Sorcery Ability (+1 for Adept sorcery, +2 for Expert sorcery, +3 for Master/Archsorcerer)
Order member (Members of the Order gain +1)
Reward: You’ve completed 1/3 of quests to create your spell.
Quest: Spellcraft Part 2
Available to: Sorcerers
Description: Your character is creating their own unique spell!
Requirement: N/A You may add your character’s thoughts toward their goal but it isn’t mandatory.
Other notes:
Characters must succeed a d20 roll with DC14 to succeed! However characters without the Spellcraft Specialisation must succeed DC24.
The following will add bonuses to the roll:
Spellcraft ability (+1 per tier, up to +5)
Sorcery Ability (+1 for Adept sorcery, +2 for Expert sorcery, +3 for Master/Archsorcerer)
Order member (Members of the Order gain +1)
Reward: You’ve completed 2/3 of quests to create your spell.
Quest: Spellcraft Part 3
Available to: Sorcerers
Description: Your character is creating their own unique spell!
Requirement: N/A You may add your character’s thoughts toward their goal but it isn’t mandatory.
Other notes:
Characters must succeed a d20 roll with DC18 to succeed! However characters without the Spellcraft Specialisation must succeed DC30.
The following will add bonuses to the roll:
Spellcraft ability (+1 per tier, up to +5)
Sorcery Ability (+1 for Adept sorcery, +2 for Expert sorcery, +3 for Master/Archsorcerer)
Order member (Members of the Order gain +1)
Reward: You’ve completed 3/3 of quests to create your spell.
Special reward: yes