Where the Eirmuirians call their home where the sleeping quarters, healing dens and more lay below the surface in empty sea caves. The densite itself sits within a small island, detached from the mainland that the Valleyfolk must swim to reach it. When Hightide happens, the folk retreat further into the caves where the waters do not reach.
They slip through thick heavy foliage that has built along the inner walls of the sea cave, with Marshals posted in tucked corners of the cavern for extra protection. Through the foliage, there is a patch that winds around until it opens into a large sea cave chamber that is the main den.
Chamber within the network of tunnels of the Sea Heart, walls are covered in naturally formed crystals with sunlight through a crack in the outerwall causing the rocks to glimmer. Inside the Sea Hollow, glow worms have made their home there, lighting the darker section of the tunnels and chambers.
Where Valleyfolk go to pray, take part in Banshee Howls or need a moment alone to think.
Named after The Great Mother of the world, and considered to be the Grandmother of all Eirmuirians. The highest point in Eirmuir, watching over her warriors. Warriors have sworn to have seen her presence there.
The thick, wide forest that stretches out for acres around Mohers' Watch. There is often a heavy mist that fills the woods, and one can get easily lost if they are not watching where they are going. It is said that Mohers' protectors, deceased Eirmuir, flank the woods defending the terrain.
Large collections of bogland, stretches of shallow pools of water fill the void between the land. This land is hard for the inept to travel across, as the muck causes unsuspecting Valleyfolk to sink when standing still.
Often these stretches of land are used for training grounds for ensuring that Muckbellies adapt to the terrain.
Within the land between the Wetlands and the Rolling Grounds lays the Fairy Glen. Land of rising hills, with dips where small rings of curiously placed stones decorate the otherwise barren landscape.
The inner of Eirmuir's territory is full with rolling hills, a good place for Eirmurians to practice their sparring skills and to hunt. They span for miles, and some circle Warriors Run even to the oceans edge.
This is where Muckbellies who are aiming to become Foragers learn to hunt.
Where the ocean meets the stream water, there are many paths formed from stones that the wolves use to cross the stream. The water is never calm, and is always fast flowing.
This place that is below the start of the Rolling Ground, is where it was designated for Valleyfolk to go pay respects to the fallen brethren. Those who have fallen are to be buried there with flowers to mark their grave spot. Each Eirmuirian is buried with their favorite flower found within the territory, or outside of it.
With each season, being that some flowers only grow in Spring, Summer or Fall - the Grove is a bloom with flowers and life.
A point against the ocean, that looks across the bay. It quickly became clear that this is an area where Wing-Hooks who are sea birds nest when they are away from their bonded Eirmurian, specifically in breeding season when they go off to find or be with their mate.
A large meadow that is speckled with trees, the grass is pale and golden for Spring and Summer. In Fall it is brown until the snow covers it. The area is heavily populated by deer and migrating prey animals who crossover The Crossing.
The land is used by migrating prey animals, as well as allies crossing safely to enter Eirmuir land towards Waterthorn. It's a great spot used for fishing, as seals and other creatures tend to fill the land settling on the sandy, stony banks in Spring and Summer before they move up shore for more safety from the Winter tide and winds.
Clear Cape
The craggy cutting, jutting out of the water as the sea thrashes it day in and day out. Despite its name, there is a constant sea spray that distorts ones vision when here. Many go here to be alone to think.
Lone Spine
This tall, isolated straggle of rock is considered be the fang of an ancient that fell from the heavens before the clans reaction. Its unreachable, being far out of the coasts reach but is a good idicator of where one is along the coast.
Silver Sight Island
Not particularly a large 'island' when the tide rolls in, it covers the small crossing into the island and can cause Valleyfolk to be isolated from the rest of the clan unless they brave the cold swim across.
Ard-Ri Padraigs' flower grave is here, though his body was cast into the sea like most Eirmuirians.
Shadows Passing
Past Silver Sight Island, heading towards the south Coastline lays a large section of coast where the sea trickles through. There are large masses of land, in which Valleyfolk zig zag between and pass through endless shadows before meeting the brightened coast.
The sandy rocky banks that cradles the coast of Eirmuir, stretching along the South of the packs’ landmass. Rocky croppings' hold the land high up for most of the coast, until the land swoops low into the banks.
Actual Clan Map will be added at a later point!
Eirmuir Pinterest