One of the places within the spirit realms.
The Eternity simply can be thought of as the Valley’s version of “heaven”. It is a realm for souls that are in the good graces of the Gods and Aspects to eternally rest. The Eternity is also where the Gods and Aspects took moments to breathe from their duties within the Valley.
After the Aspect War, the connection between the spirit realms and physical realms shattered, disconnecting the Eternity from the physical world. While souls may traverse between the realms still, no still living creature, or God, may step between the two realms. Though some families and factions carried on tales of the Eternity and kept the belief in this afterlife paradise alive, be it their own interpretation or not, the realm has long been lost to others.
(In Eirmuir, the Eternal Hunt is their culture’s interpretation of the Eternity that has been molded over generations)
One of the places within the spirit realms.
The Abyss is the contrast to the Eternity, and can be thought of as the Valley’s “hell”. Souls who are deemed immoral and do not pass judgement are sent to its depths, lost to the voids and silence within to spend the rest of time atoning for their sins. Similarly, it was at one point considered to be used as a prison for Gods who threatened the balance of the Valley.
After the Aspect War, the connection between the spirit realms and physical realms shattered, disconnecting the Abyss from the physical world.While souls may traverse between the realms still, no still living creature, or God, may step between the two realms. Though some families and factions carried on tales of the Abyss and kept the belief in this afterlife of punishment alive, be it their own interpretation or not, the realm has long been lost to others.
(In Eirmuir, the Fade is their culture’s interpretation of the Abyss that has been molded over generations)
Considered an in-between realm between the spirit realms and the physical realms.
The Silence is considered a sort of “limbo” state. It is the point at which souls remain while awaiting judgement to pass into the Eternity or the Abyss. The Silence is considered to be a contrast to the Song, as here, there are no pulses of life, no soothing hum.
The Silence can be accessed temporarily from the physical world while one's soul is still connected to their body, though there are very few places that allow this. At this time, the only place where one may enter the Silence temporarily is at the Moonpool in Goldenwind. However, staying within the Silence has consequences, as your soul may become separated and lost from your body if you linger for too long, and souls can never leave the Silence until guided by Corvus.
The Song is thought to be the very life source of the Valley. Creatures living within it at times hear this low melodic hum that draws them towards something; a goal, safety, another Valleyfolk, etc. However, there have been tales of it leading those who listen to danger or their demise…
The Song can also at times be felt throughout the Valley, like a heartbeat of energy surging through the soil beneath one’s paws. It also has been known to extend beyond the reaches of the Valley, drawing in outsiders to its source. Hearing or feeling the Song are not constant, but moments when they make themselves known are fairly common.
The Whisper is described as when one is close to death, but their soul has not yet made the full transition into the Silence.
When one approaches death, they are sometimes visited by a Whisper, a faint draw of the Song. It’s believed that if they follow and listen to the Whisper, their soul returns to their body and they return to life. If they choose to turn away and block out the Whisper however, their soul will make the final step towards the Silence, finalizing their fate.
A broad term to describe those that were born or have been drawn into the valley. This term is mostly used by the wolf creatures of the Valley to describe one another, but by no means is a total replacement of the species name “wolf”.
Seasons are observed with a unique "Ensemble", they are as follows:
The Fallow Ensemble - Winter (December, January, February)
The Plentiful Ensemble - Spring (March, April, May)
The Tidal Ensemble - Summer (June, July, August)
The Umbral Ensemble - Autumn (September, October, November)
An important note is it is not required to refer to seasons as these different terms. While highly encouraged to contribute to the immersion of the world created, still referring to the seasons by their common terms is acceptable.
A turn identifies the moon of each ensemble, with each ensemble having exactly three "turns". A turn is commonly used to denote time and more broadly, age/nameday. Some Valleyfolk may specify where in the turn they are referring to (beginning of the turn, end of turn, etc.) but it is typically unnecessary. In shorthand, the 'Ensemble' is dropped.
Turns can be written in such ways (but are not exclusive to):
i.e. March
1st Turn of the Plentiful Ensemble
Plentiful Ensemble, 1st Turn
Plentiful, Turn 1
An important note is it is not required to refer to months as these different terms. While highly encouraged to contribute to the immersion of the world created, still referring to the months by their original names is acceptable.