"I'm Guildmaster Ami Amato! Come on! We can rebuild the Town--together!!"
This Guild is built on the promise of expanding the Town and ensuring that the town is easily livable and caters to all residents of Solara Veil. That means building new areas, machines, or making repairs on anything necessary for the Town. They take on many different tasks provided by the town, and work closely with the Adventures Guild to ensure they get all of the necessary supplies they need to achieve anything to Build or Repair.
Unlike the Adventures Guild though, they have more selected occupations to chose from. While everyone who signs up with the Adventures Guild are classified as 'Recruits', when one signs up with the Architectural Guild, they can choose what path they want to specialize in. Like the Adventurer's Guild, there is no limit to these Occupations as well.
The Architectural Guild is the literal foundation of the Town!
As more is built, repaired, and restored, the more the town prospers!
Note All Submissions and Purchases relating to any job within the Architectural Guild contribute to upgrading the town.
This includes:
✦ Repairs - any Property Damage, including House and Occupation. Can either be Purchased/Commissioned OR used as an Occupation Submission for either Carpenters or Stonemasons.
✦ Renovations - there are Home Renovations and Occupation Renovations. These can be Purchased OR used as an Occupation Submission for either Carpenters or Stonemasons.
✦ Other Architectural Services - from building Storefronts, Farms or Ranches, to Equipment for your Occupation. Can either be Purchased OR used as an Occupation Submission for the relevant Architectural Guilder.
✦ Architectural Guild Commissions - Architectural Guilders building and providing the Guild what is needed to build more items and Equipment.
✦ Accompanying Adventurers to find ores and scrap - only applies to Mechanics.
✦ Refining ores - only applies to Blacksmiths.
✦ Any Submission that applies to Building or Repairing - this could be something that relates to an Architectural Guilder's job, but not anything specific, such as: building a machine or building a chair, etc.
Note Choosing to work as an Architectural Guild specialist would result in Occupation Submissions gaining extra Coins. However, a specialist cannot perform the jobs and duties of other specialists.
Uses metal and lumber to build and repair buildings, artisan equipment and items.
Gain extra Coins for helping with Repairs and even more when working with Stonemasons.
Uses an Anvil to refine ore into metals and a metal mold to make alloys that can be used by Mechanics and Carpenters.
Gains extra Coins for working on Blacksmithing commissions.
Uses refined metals to create and repair machines and items.
Can accompany Recruits on expeditions to specifically look for scrap and ore.
Lumber and stone are found on every expedition when a Mechanic travels with a Recruit.
Note Mechanics cannot journey on their own. Only Adventurers can.
Uses metal and stone to build and repair buildings, artisan equipment and items.
Gains extra Coins for helping with repairs and even more when working with Carpenters.
✦ As Repairs and building requests around Town increase, so would the commission list. Here, Architectural Guilders can pick a job to complete. These jobs include adding new items to the general store, repairing damage and creating machines and upgrades.
✦ Completing a commission awards Architectural Guild members with a 1.5x coin increase to their Submission.
✦ Architectural Guilders are allowed to ask for commissions as well or make items that they need on their own with a Submission. However a reservation is still needed to claim a commission.
Note Certain items and jobs can only be built or completed with the proper resources. Refer to the "Guild Resources" below to see which resources are available.
To claim a Commission, members must make a Reservation in order to claim it.
The member sends a Reservation via the drop-down menu found in the Submit Mail channel on the Discord server. This will open a pop-up form to fill out.
In the form, the member must provide which Commission they are planning to Reserve and for which Character.
Commissions can be chosen from the open slots from the Architectural Guild Commission List- check for availability before you post, because Commissions are first come, first served!
Once the form is complete, click the Submit button. This will create a Private Mail channel with the information that you have provided.
Wait for a mod to respond to your Reservation and confirm your Reservation Time, which is 3 Weeks in length. Once you get that confirmation, you're good to start working on your commission!
You have 3 Weeks to complete and send a submission of the completed commission, or else the Reservation will expire! You may request for an extension of 1 Week, if required.
If a Reservation expires, another member can claim the commission!
As more material are found and refined, more resources will be available for Mechanics and Carpenters to build with.
Note Certain items can only be built when the resource is available. This also applies to Repairs and Renovations.
An Anvil can be used to pound the metal out of the ore. Depending on the ore, more work is required to obtain the metal.
✦ Common Ores: 1 Submission to Refine
✦ Uncommon Ores: 2 Submissions to Refine
✦ Very Uncommon Ores: 3 Submissions to Refine
✦ Rare Ores: 4 Submissions to Refine
✦ Scrap Metal: cannot be refined with an Anvil
A Refiner can be used to make life easier, however it requires iron for a Mechanic to build.
✦ Common Ores: 1 Submission to Refine
✦ Uncommon Ores: 1Submission to Refine
✦ Very Uncommon Ores: 2 Submissions to Refine
✦ Rare Ores: 2 Submissions to Refine
✦ Magnetized Scrap Metal: 1 Submission to Refine
✦ Demagnetized Scrap Metal: 2 Submissions to Refine
A commission is made to the Architectural Guild to Repair Damage.
The commissioner either spends Coins to commission the Guild for the Repair. See here for the Architectural Guild Store.
OR
The commissioner creates a Submission of their Character interacting/commissioning a member of the Architectural Guild Repairing the Damage. Criterion can be found here.
A collaboration commission is made to the Architectural Guild to Repair Damage.
Both the commissioner and at least one Architectural Guilder submit a Submission that they all worked on together to Repair the Damage.
Results: The commissioner has their Damage Repaired AND the Architectural Guilder earns extra Coins depending on the % of Damage (see below).
✦ 0.5 extra Coin for 1-20% damage
✦ 1 extra Coin for 21-45% damage
✦ 1 extra Coin for 46-60% damage
✦ 1.5 extra Coins for 61-79% damage
✦ 1.5 extra Coins for 80-94% damage
✦ 2 extra Coins for 95-100% damage
A commission is made to the Architectural Guild for a Renovation.
The commissioner either spends Coins to commission the Guild for the Renovation. See here for the Architectural Guild Store.
OR
The commissioner creates a Submission of their Character interacting/commissioning a member of the Architectural Guild renovating the House or Occupation building. Criterion can be found here.
A commission is made to the Architectural Guild for a Renovation.
Both the commissioner and at least one Architectural Guilder submit a Submission that they all worked on together to Renovate a House or Occupation building.
Results: The commissioner receives their new Renovation AND the Architectural Guilder earns extra Coins depending on the type of Renovation (see below).
✦ 0.5 extra Coin for Renovating an Old House
✦ 1 extra Coin for any Business, Farm or Ranch Renovation
✦ 1 extra Coin for Renovating a Fixed House
✦ 1.5 extra Coins for Renovating a Remodelled House
✦ 2 extra Coins for Renovating an Expanded House