Satellite Beam is Machinist's Limit Break 3 which summons this satellite weapon. Unlike most Limit Breaks that summon weapons, this weapon is included in the casting and the ending animation.
This weapon has several technical details that need to be considered when creating a replacement.
This weapon is a part of a Limit Break 3. This is a good area to do something interesting and impressive.
This weapon replacement generally involves several basic parts
Model replacement
Texture replacement
Skeleton replacement
Weapon Animation reaplacement
In addition to the basic parts of the replacement, there are often other factors to consider that are more advanced edits
Scaling the model, skeleton, and animations
Some creatures, like Demi-humans, have multiple separate pieces that are combined by the game to give them variety. These parts have to be combined together to use as a replacement.
Basic Asset Information
Weapon ID: w9102
Model File: chara/weapon/w9102/obj/body/b0001/model/w9102b0001.mdl
Skeleton File: chara/weapon/w9102/skeleton/base/b0001/skl_w9102b0001.sklb
Weapon Animation File: chara/weapon/w9102/animation/a0001/wp_common/resident/weapon.pap
Satellite Beam Player Animations: chara/human/c0101/animation/a0001/bt_common/limitbreak/lbk_machine_start.pap
chara/human/c0101/animation/a0001/bt_common/limitbreak/lbk_machine_loop.pap
chara/human/c0101/animation/a0001/bt_common/limitbreak/lbk_machine_lv3.pap
Satellite Beam Player Timelines: chara/action/limitbreak/lbk_machine_start.tmb
chara/action/limitbreak/lbk_machine_loop.tmb
chara/action/limitbreak/lbk_machine_lv3.tmb
chara/action/limitbreak/lbk_machine_lv3_hit.tmb
Satellite Beam Animation Codes: cbbw_lbk_gun_1
cbbw_lbk_gun_2lp
cbbw_lbk_gun_3
Satellite Beam C031 Animation Codes: [84] weapon/limitbreak/lbk_machin_start
[85] weapon/limitbreak/lbk_machin_loop
[86] weapon/limitbreak/lbk_machin_lv3