Automaton Queen is a temporary Machinist pets that has a significant duration on the field. Automaton Queen performs Arm Punch, Pile Bunker, Roller Dash, and Crowned Collider
Automaton Queen has several technical details that need to be considered when creating a replacement.
Automaton Queen is classified as a terrestrial creature.
Automaton Queen has 1 to 1 scaling. Creatures placed on it will be their true size.
Automaton Queen is not affected by /petsize commands.
An Automaton Queen replacement generally involves several basic parts
Model replacement
Skeleton replacement
Binder replacement
Idle Animation replacement
Movement Animation replacement
Spawn Animation, VFX, and SFX replacement
Despawn Animation, VFX, and SFX replacement
Arm Punch Animation, VFX, and SFX replacement
Pile Bunker Animation, VFX, and SFX replacement
Roller Dash Animation, VFX, and SFX replacement
Crowned Collider Animation, VFX, and SFX replacement
In addition to the basic parts of the replacement, there are often other factors to consider that are more advanced edits
Scaling the model, skeleton, animations, and binders.
Automaton Queen does not have attachment settings. So when replacing it with a creature that is supposed to wield a particular weapon, the weapon has to be located and manually attached and weighted to the skeleton to be added to the model.
Some creatures, like Demi-humans, have multiple separate pieces that are combined by the game to give them variety. These parts have to be combined together to use as a replacement.
When thinking about what kind of creature you want to use for a replacement, think about some details about the creature.
If it's a terrestrial creatures, does it have a movement animation? Some terrestrial creatures, like Menphina with Dalamud, are stationary and thus do not have movement animations necessary for a terrestrial creature to appear to be walking or running. This is usually not an issue for floating/flying creatures that can get away with using their idle for movement.
Does it have any attack animations? Mounts do not usually have attack animation unless they are a variant or used in combat somewhere in the game. This can make creating a replacement far too difficult to execute well, which may result in me turning down the commission request.
Does the creature have particular attacks that you already know of that you can see replacing particular abilities that the summon has?
$30
If you're still interested in commissioning a creature replacement, and want an idea of price, I've thought of a base price to set for a basic replacement of the basic parts indicated above.
If the creature you want to use for the replacement requires more advanced editing and work, a higher price might need to be negotiated based on the complexity.
Scaling
Model combination
Weapon Attachment
Basic Asset Information
Monster ID: w7104
Model File: chara/monster/m7104/obj/body/b0001/model/m7104b0001.mdl
Skeleton File: chara/monster/m7104/skeleton/base/b0001/skl_m7104b0001.sklb
Binder File: chara/monster/m7104/skeleton/base/b0001/eid_m7104b0001.eid
Idle, Movement, Despawn Animation: chara/monster/m7104/animation/a0001/bt_common/resident/monster.pap
Spawn Animation: chara/monster/m7104/animation/a0001/bt_common/specialpop/specialpop.pap
Arm Punch Animation: chara/monster/m7104/animation/a0001/bt_common/mon_sp/m7104/mon_sp001.pap
Arm Punch Timeline: chara/action/mon_sp/m7104/mon_sp001.tmb
Pile Bunker Animation: chara/monster/m7104/animation/a0001/bt_common/mon_sp/m7104/mon_sp002.pap
Pile Bunker Timeline: chara/action/mon_sp/m7104/mon_sp002.tmb
Roller Dash Animation: chara/monster/m7104/animation/a0001/bt_common/mon_sp/m7104/mon_sp003.pap
Roller Dash Timeline: chara/action/mon_sp/m7104/mon_sp003.tmb
Crowned Collider Animation: chara/monster/m7104/animation/a0001/bt_common/mon_sp/m7104/mon_sp004.pap
Crowned Collider Timeline: chara/action/mon_sp/m7104/mon_sp004.tmb