Living Shadow is the summoned asset of Dark Knight. When summoned and in combat with a targeted enemy, Living Shadow will perform Abyssal Drain, Shadowstride, Shadowbringer (or Flood of Shadow when under level 90), Edge of Shadow, Bloodspiller, and Disesteem (or Carve and Spit when under level 100).
Living Shadow has several technical details that need to be considered when creating a replacement.
Living Shadow is classified as a terrestrial creature.
Living Shadow is not affected by /petsize commands.
Living Shadow has 1 to 1 scaling. Any creature placed on it will be their true size.
Living Shadow shares a skeleton, fascial skeleton, animations, VFX, SFX, and many other assets with midlanders. This will require special modding considerations and possible unique penumbra collections. This factor makes Living Shadow up there with Carbuncle and Chocobo in its complexity.
A creature replacement is broken down into two categories, Core Components and Ability Components.
Model
Textures and Colors
Skeleton
Facial Skeleton
Facial Animations
Weapon Attachment Settings
Weapon Model
Weapon Textures and Colors
Weapon Skeleton
EID Binders
Core Animations (considered all one component)
Idle
Movements
Spawn Animation, VFX and SFX
Despawn Animation, VFX and SFX
Aura VFX
Abyssal Drain Animation
Abyssal Drain Timeline, VFX and SFX
Shadowstride Animation
Shadowstride Timeline, VFX and SFX
Edge of Shadow Animation
Edge of Shadow Timeline, VFX and SFX
Bloodspiller Animation
Bloodspiller Timeline, VFX and SFX
Disesteem Animation
Disesteem Timeline, VFX and SFX
Flood of Shadow Animation
Flood of Shadow Timeline, VFX and SFX
Carve and Spit Animation
Carve and Spit Timeline, VFX and SFX
When thinking about what kind of creature you want to use for a replacement, think about some details about the creature.
If it's a terrestrial creatures, does it have a movement animation? Some terrestrial creatures, like Menphina with Dalamud, are stationary and thus do not have movement animations necessary for a terrestrial creature to appear to be walking or running. This is usually not an issue for floating/flying creatures that can get away with using their idle for movement.
Does it have any attack animations? Mounts do not usually have attack animation unless they are a variant or used in combat somewhere in the game. This can make creating a replacement far too difficult to execute well, which may result in me turning down the commission request.
Does the creature have particular attacks that you already know of that you can see replacing particular abilities that the summon has?
Creature replacement mods are an advanced asset replacement that can be difficult to calculate a price for. Their price is considered separate from the job that summons them too. Estimate to be quoted $5 for each core component and $5 for each Ability Component.
For a full Living Shadow replacement expect to be quoted around $140
Basic Asset Information
Equipment ID: e9174
Weapon ID: w1599
Model File: chara/equipment/e9174/model/c0101e9174_top.mdl
Weapon Model File: chara/weapon/w1599/obj/body/b0001/model/w1599b0001.mdl
Skeleton File: chara/human/c0101/skeleton/base/b0001/skl_c0101b0001.sklb
Weapon Skeleton File: chara/weapon/w1599/skeleton/base/b0001/skl_w1599b0001.sklb
Facial Skeleton: chara/human/c0101/skeleton/face/f0003/skl_c0101f0003.sklb
Binder File: chara/human/c0101/skeleton/base/b0001/eid_c0101b0001.eid
Idle Animation: chara/human/c0101/animation/a0034/bt_common/resident/idle.pap
Movement Animation: chara/human/c0101/animation/a0034/bt_common/resident/move_a.pap
Movement Animation 2: chara/human/c0101/animation/a0034/bt_common/resident/move_b.pap
Spawn Animation File: chara/human/c0101/animation/a0034/bt_common/specialpop/specialpop.pap
Despawn Animation File: chara/human/c0101/animation/a0034/bt_common/resident/original.pap
Facial Animations: chara/human/c0101/animation/f0003/resident/face.pap
Aura VFX: chara/equipment/e9174/vfx/eff/ve0001.avfx
Abyssal Drain Animation: chara/human/c0101/animation/a0001/bt_common/ability/2sw_dark/abl017.pap
Abyssal Drain Timeline: chara/action/ability/2sw_dark/abl017.tmb
Shadowstride Animation: chara/human/c0101/animation/a0001/bt_common/ability/2sw_dark/abl039.pap
Shadowstride Timeline: chara/action/ability/2sw_dark/abl039.tmb
Shadowbringer Animation: chara/human/c0101/animation/a0001/bt_common/ability/2sw_dark/abl034.pap
Shadowbringer Timeline: chara/action/ability/2sw_dark/abl034.tmb
Flood of Shadow Animation: chara/human/c0101/animation/a0001/bt_common/ability/2sw_dark/abl028.pap
Flood of Shadow Timeline: chara/action/ability/2sw_dark/abl028.tmb
Bloodspiller Animation: chara/human/c0101/animation/a0001/bt_2sw_emp/ws/bt_2sw_emp/ws_s09.pap
Bloodspiller Timeline: chara/action/ws/bt_2sw_emp/ws_s09.tmb
Disesteem Animation: chara/human/c0101/animation/a0001/bt_2sw_emp/ws/bt_2sw_emp/ws_s15.pap
Disesteem Timeline: chara/action/ws/bt_2sw_emp/ws_s15.tmb
Carve and Spit Animation: chara/human/c0101/animation/a0001/bt_common/ability/2sw_dark/abl019.pap
Carve and Spit Timeline: chara/action/ability/2sw_dark/abl019.tmb