Living Shadow is the summoned asset of Dark Knight. When summoned and in combat with a targeted enemy, Living Shadow will perform Abyssal Drain, Shadowstride, Shadowbringer (or Flood of Shadow when under level 90), Bloodspiller, and Disesteem (or Carve and Spit when under level 100).
Living Shadow has several technical details that need to be considered when creating a replacement.
Living Shadow is classified as a terrestrial creature.
Living Shadow is not affected by /petsize commands.
Living Shadow has 1 to 1 scaling. Any creature placed on it will be their true size.
Living Shadow shares a skeleton, fascial skeleton, animations, VFX, SFX, and many other assets with midlanders. This will require special modding considerations and possible unique penumbra collections. This factor makes Living Shadow up there with Carbuncle and Chocobo in its complexity.
A Living Shadow replacement involves several basic parts
Model replacement
Weapon replacement
Skeleton replacement
Facial Skeleton replacement
Binder replacement
Idle Animation replacement
Movement Animation replacement
Spawn Animation, VFX, and SFX replacements
Despawn Animation, VFX, and SFX replacements
Abyssal Drain Animation, VFX, and SFX replacements and separation
Shadowstride Animation, VFX, and SFX replacements and separation
Shadowbringer Animation, VFX, and SFX replacements and separation
Flood of Shadow Animation, VFX, and SFX replacements and separation
Bloodspiller Animation, VFX, and SFX replacements and separation
Disesteem Animation, VFX, and SFX replacements and separation
Carve and Spit Animation, VFX, and SFX replacements and separation
In addition to the basic parts of the replacement, there are often other factors to consider that are more advanced edits
Scaling the model, skeleton, animations, and binders.
Living Shadow has attachment settings and has a weapon asset unique to it that can be used in the edit or removed entirely.
Some creatures, like Demi-humans, have multiple separate pieces that are combined by the game to give them variety. These parts have to be combined together to use as a replacement.
When thinking about what kind of creature you want to use for a replacement, think about some details about the creature.
If it's a terrestrial creatures, does it have a movement animation? Some terrestrial creatures, like Menphina with Dalamud, are stationary and thus do not have movement animations necessary for a terrestrial creature to appear to be walking or running. This is usually not an issue for floating/flying creatures that can get away with using their idle for movement.
Does it have any attack animations? Mounts do not usually have attack animation unless they are a variant or used in combat somewhere in the game. This can make creating a replacement far too difficult to execute well, which may result in me turning down the commission request.
Does the creature have particular attacks that you already know of that you can see replacing particular abilities that the summon has?
$50 or $80
If you're still interested in commissioning a creature replacement, and want an idea of price, I've thought of a base price to set for two types of edits for Living Shadow. The first is for edits that do not involve changing the skeletons associated with Living Shadow, maintaining its use of the midlander skeleton and binders. The second is for if you want to replace the Living Shadow with something that does not use the midlander skeleton and binders, as this process is much more complex.
If the creature you want to use for the replacement requires more advanced editing and work, a higher price might need to be negotiated based on the complexity.
Scaling
Model combination
Weapon Attachment
Basic Asset Information
Equipment ID: e9174
Weapon ID: w1599
Model File: chara/equipment/e9174/model/c0101e9174_top.mdl
Weapon Model File: chara/weapon/w1599/obj/body/b0001/model/w1599b0001.mdl
Skeleton File: chara/human/c0101/skeleton/base/b0001/skl_c0101b0001.sklb
Weapon Skeleton File: chara/weapon/w1599/skeleton/base/b0001/skl_w1599b0001.sklb
Facial Skeleton: chara/human/c0101/skeleton/face/f0003/skl_c0101f0003.sklb
Binder File: chara/human/c0101/skeleton/base/b0001/eid_c0101b0001.eid
Idle Animation: chara/human/c0101/animation/a0034/bt_common/resident/idle.pap
Movement Animation: chara/human/c0101/animation/a0034/bt_common/resident/move_a.pap
Movement Animation 2: chara/human/c0101/animation/a0034/bt_common/resident/move_b.pap
Spawn Animation File: chara/human/c0101/animation/a0034/bt_common/specialpop/specialpop.pap
Despawn Animation File: chara/human/c0101/animation/a0034/bt_common/resident/original.pap
Facial Animations: chara/human/c0101/animation/f0003/resident/face.pap
Aura VFX: chara/equipment/e9174/vfx/eff/ve0001.avfx
Abyssal Drain Animation: chara/human/c0101/animation/a0001/bt_common/ability/2sw_dark/abl017.pap
Abyssal Drain Timeline: chara/action/ability/2sw_dark/abl017.tmb
Shadowstride Animation: chara/human/c0101/animation/a0001/bt_common/ability/2sw_dark/abl039.pap
Shadowstride Timeline: chara/action/ability/2sw_dark/abl039.tmb
Shadowbringer Animation: chara/human/c0101/animation/a0001/bt_common/ability/2sw_dark/abl034.pap
Shadowbringer Timeline: chara/action/ability/2sw_dark/abl034.tmb
Flood of Shadow Animation: chara/human/c0101/animation/a0001/bt_common/ability/2sw_dark/abl028.pap
Flood of Shadow Timeline: chara/action/ability/2sw_dark/abl028.tmb
Bloodspiller Animation: chara/human/c0101/animation/a0001/bt_2sw_emp/ws/bt_2sw_emp/ws_s09.pap
Bloodspiller Timeline: chara/action/ws/bt_2sw_emp/ws_s09.tmb
Disesteem Animation: chara/human/c0101/animation/a0001/bt_2sw_emp/ws/bt_2sw_emp/ws_s15.pap
Disesteem Timeline: chara/action/ws/bt_2sw_emp/ws_s15.tmb
Carve and Spit Animation: chara/human/c0101/animation/a0001/bt_common/ability/2sw_dark/abl019.pap
Carve and Spit Timeline: chara/action/ability/2sw_dark/abl019.tmb