The Chocobo companion is a player mount, a battle companion, and a variety of NPC creatures. As a mount and a companion, Chocobo has several pieces of armor that are interchangeable. When summoned as a companion, Chocobo can perform Choco Strike, Choco Guard, Choco Drop, Choco Blast, Choco Rush, Choco Beak, Choco Slash, Choco Medica, Choco Surge, Choco Cure, and Choco Regen.
Chocobo has several technical details that need to be considered when creating a replacement.
Chocobo is classified as a terrestrial creature.
Chocobo has 1 to 1 scaling. Creatures placed on it will be their true size.
Chocobo is not affected by /petsize commands.
Chocobo is unique from other mounts with an extensive list of armor pieces that are interchangeable. When making a replacement, these armor pieces have to all be edited to be invisible.
In addition to being a summoned battle companion, Chocobo is also a mount.
Chocobo is also a creature encountered in many other areas of the game, requiring the use of Penumbra collections to keep the enemy, mount, and companion versions separated.
Mounts have an extensive list of movement animations including flying, swimming, water transitions, etc.
Due to their extensive list of abilities, their status as a mount, various NPCs, and battle companion, I consider Chocobo to be THE MOST intensive and complex creature to edit.
Chocobo is a very unique creature replacement, which is broken down into three categories, core components, companion components, and mount components
Model
Textures and Colors
Skeleton
EID Binders
Mount Music and SFX
Player Mount Animations
Core Animations (considered all one component)
Idle
Movements
Despawn
Despawn VFX and SFX
Idle Emotes and Emote Reactions
Spawn Animation, VFX and SFX
Choco Strike Animation
Choco Strike Timeline, VFX and SFX
Choco Guard Animation
Choco Guard Timeline, VFX and SFX
Choco Drop Animation
Choco Drop Timeline, VFX and SFX
Choco Blast Animation
Choco Blast Timeline, VFX and SFX
Choco Rush Animation
Choco Rush Timeline, VFX and SFX
Choco Beak Animation
Choco Beak Timeline, VFX and SFX
Choco Slash Animation
Choco Slash Timeline, VFX and SFX
Choco Medica Animation
Choco Medica Timeline, VFX and SFX
Choco Surge Animation
Choco Surge Timeline, VFX and SFX
Choco Cure Animation
Choco Cure Timeline, VFX and SFX
Choco Regen Animation
Choco Regen Timeline, VFX and SFX
idle
forward walk
backwards walk
left walk
right walk
forward run
left run
right run
jump
forward slow flight
backwards slow flight
left slow flight
right slow flight
forward flight
left flight
right flight
fly up
flying idle
flying glide
takeoff
swim idle
swim glide
swim slow fowards
swim slow backwards
swim slow left
swim slow right
swim fowards
swim left
swim right
swim up
dive into water
emerge out of water
When thinking about what kind of creature you want to use for a replacement, think about some details about the creature.
If it's a terrestrial creatures, does it have a movement animation? Some terrestrial creatures, like Menphina with Dalamud, are stationary and thus do not have movement animations necessary for a terrestrial creature to appear to be walking or running. This is usually not an issue for floating/flying creatures that can get away with using their idle for movement.
Does it have any attack animations? Mounts do not usually have attack animation unless they are a variant or used in combat somewhere in the game. This can make creating a replacement far too difficult to execute well, which may result in me turning down the commission request.
Does the creature have particular attacks that you already know of that you can see replacing particular abilities that the summon has?
The Chocobo Companion is a uniquely difficult and challenging creature replacement to perform. It can also be difficult to calculate since a mod for the chocobo can be limited to just the battle companion or just the mount. When trying to estimate the cost of a companion edit, estimate to be quoted $5 for each core component, $5 for each ability component, and $2 for each mount component.
For a full Chocobo Companion replacement that is usable for both the companion and mount version expect to be quoted around $214
Basic Asset Information
Monster ID: d0001
Model File: chara/demihuman/d0001/obj/equipment/e0001/model/d0001e0001_dwn.mdl
Skeleton File: chara/demihuman/d0001/skeleton/base/b0001/skl_d0001b0001.sklb
Binder File: chara/demihuman/d0001/skeleton/base/b0001/eid_d0001b0001.eid
Battle Idle File: chara/demihuman/d0001/animation/a0001/bt_emp_emp/resident/idle.pap
Movement Filed: chara/demihuman/d0001/animation/a0001/bt_emp_emp/resident/demihuman.pap
Spawn Animation File: chara/demihuman/d0001/animation/a0001/bt_common/specialpop/specialpop.pap
Despawn Animation File: chara/demihuman/d0001/animation/a0001/bt_common/specialpop/specialdepop.pap
Auto Attack File: chara/demihuman/d0001/animation/a0001/bt_emp_emp/resident/attack.pap
Mount File: chara/demihuman/d0001/animation/a0001/bt_common/resident/mount.pap
Choco Strike Animation: chara/demihuman/d0001/animation/a0001/bt_common/mon_sp/d0001/mon_sp001.pap
Choco Strike Timeline: chara/action/mon_sp/d0001/mon_sp001.tmb
Choco Guard Animation: chara/demihuman/d0001/animation/a0001/bt_common/mon_sp/d0001/mon_sp002.pap
Choco Guard Timeline: chara/action/mon_sp/d0001/mon_sp002.tmb
Choco Kick Animation: chara/demihuman/d0001/animation/a0001/bt_common/mon_sp/d0001/mon_sp003.pap
Choco Kick Timeline: chara/action/mon_sp/d0001/mon_sp003.tmb
Choco Drop Animation: chara/demihuman/d0001/animation/a0001/bt_common/mon_sp/d0001/mon_sp004.pap
Choco Drop Timeline: chara/action/mon_sp/d0001/mon_sp004.tmb
Choco Blast Animation: chara/demihuman/d0001/animation/a0001/bt_common/mon_sp/d0001/mon_sp005.pap
Choco Blast Timeline: chara/action/mon_sp/d0001/mon_sp005.tmb
Choco Rush Animation: chara/demihuman/d0001/animation/a0001/bt_common/mon_sp/d0001/mon_sp006.pap
Choco Rush Timeline: chara/action/mon_sp/d0001/mon_sp006.tmb
Choco Beak Animation: chara/demihuman/d0001/animation/a0001/bt_common/mon_sp/d0001/mon_sp007.pap
Choco Beak Timeline: chara/action/mon_sp/d0001/mon_sp007.tmb
Choco Slash Animation: chara/demihuman/d0001/animation/a0001/bt_common/mon_sp/d0001/mon_sp008.pap
Choco Slash Timeline: chara/action/mon_sp/d0001/mon_sp008.tmb
Choco Medica Animation: chara/demihuman/d0001/animation/a0001/bt_common/mon_sp/d0001/mon_sp009.pap
Choco Medica Timeline: chara/action/mon_sp/d0001/mon_sp009.tmb
Choco Surge Animation: chara/demihuman/d0001/animation/a0001/bt_common/mon_sp/d0001/mon_sp010.pap
Choco Surge Timeline: chara/action/mon_sp/d0001/mon_sp010.tmb
Choco Cure Animation: chara/demihuman/d0001/animation/a0001/bt_common/mon_sp/d0001/mon_sp011.pap
Choco Cure Timeline: chara/action/mon_sp/d0001/mon_sp011.tmb
Choco Regen Animation: chara/demihuman/d0001/animation/a0001/bt_common/mon_sp/d0001/mon_sp012.pap
Choco Regen Timeline: chara/action/mon_sp/d0001/mon_sp012.tmb