Ruby Ifrit is one of three major temporary Summoner pets that does a single large attack. When summoned, it will perform Inferno.
Ruby Ifrit has several technical details that need to be considered when creating a replacement.
Ruby Ifrit is a terrestrial creature.
Ruby Ifrit is affected by in game /petsize commands.
Ruby Ifrit is technically a variant of Ifrit Prime, and is the same base size and skeleton as Ifrit Prime. The summoned version has a background scaling factor that reduces its size to 70% of its normal size when set to Large.
A creature replacement is broken down into two categories, Core Components and Ability Components.
Model
Textures and Colors
Skeleton
EID Binders
Core Animations (considered all one component)
Idle
Movements
Despawn
Despawn VFX and SFX
Spawn Animation, VFX and SFX
Inferno Animation
Inferno Timeline, VFX and SFX
When thinking about what kind of creature you want to use for a replacement, think about some details about the creature.
Does it have any attack animations? Mounts do not usually have attack animation unless they are a variant or used in combat somewhere in the game. This can make creating a replacement far too difficult to execute well, which may result in me turning down the commission request.
Does the creature have particular attacks that you already know of that you can see replacing particular abilities that the summon has?
Creature replacement mods are an advanced asset replacement that can be difficult to calculate a price for. Their price is considered separate from the job that summons them too. Estimate to be quoted $5 for each core component and $5 for each Ability Component.
For a full Ruby Ifrit replacement expect to be quoted around $40
Basic Asset Information
Monster ID: m7107
Model File: chara/monster/m7107/obj/body/b0001/model/m7107b0001.mdl
Skeleton File: chara/monster/m7107/skeleton/base/b0001/skl_m7107b0001.sklb
Binder File: chara/monster/m7107/skeleton/base/b0001/eid_m7107b0001.eid
Idle, Movement, Despawn Animations: chara/monster/m7107/animation/a0001/bt_common/resident/monster.pap
Spawn Animation: chara/monster/m7107/animation/a0001/bt_common/specialpop/specialpop.pap
Inferno Animation: chara/monster/m7107/animation/a0001/bt_common/mon_sp/m7107/mon_sp001.pap
Inferno Timeline: chara/action/mon_sp/m7107/mon_sp001.tmb