The Egis fill two roles for Summoner. At lower levels, they serve as temporary summons that spawn and do a single large attack. Ifrit-Egi performs Inferno, Garuda-Egi performs Aerial Blast, and Titan-Egi performs Earthen Fury. They also serve as glamour options for the Summoner's Carbuncle. As glamours for Carbuncle, they will perform Radiant Aegis.
Egis have several technical details that need to be considered when creating a replacement.
Egis are classified as a flying/floating creature.
Egis have significant downscaling. Their summoned versions are around 40% their true size, with Titan-Egi's scaling being slightly different from the other two.
Egis are not affected by /petsize commands.
Normally, if you replace one egi with a creature, you would need to replace all three with the same creature, due to them sharing a single movement animation file. That said, I am able to separate the egis so that each one can be replaced with a different creature. Any commissions I do for egis will put the same creature onto all three egis, but will have the separation functionality built in for compatibility with my other summoner mods. This may conflict with egi replacements that do not have this function built in.
A creature replacement is broken down into two categories, Core Components and Ability Components.
Model
Textures and Colors
Skeleton
EID Binders
Core Animations (considered all one component)
Idle
Movements
Despawn
Despawn VFX and SFX
Spawn Animation, VFX and SFX
Aura VFX
Inferno Animation
Inferno Timeline, VFX and SFX
Earthen Fury Animation
Earthen Fury Timeline, VFX and SFX
Aerial Blast Animation
Aerial Blast Timeline, VFX and SFX
Radiant Aegis Animation
Radiant Aegis Timeline, VFX and SFX
When thinking about what kind of creature you want to use for a replacement, think about some details about the creature.
If it's a terrestrial creatures, does it have a movement animation? Some terrestrial creatures, like Menphina with Dalamud, are stationary and thus do not have movement animations necessary for a terrestrial creature to appear to be walking or running. This is usually not an issue for floating/flying creatures that can get away with using their idle for movement.
Does it have any attack animations? Mounts do not usually have attack animation unless they are a variant or used in combat somewhere in the game. This can make creating a replacement far too difficult to execute well, which may result in me turning down the commission request.
Does the creature have particular attacks that you already know of that you can see replacing particular abilities that the summon has?
Creature replacement mods are an advanced asset replacement that can be difficult to calculate a price for. Their price is considered separate from the job that summons them too. Estimate to be quoted $5 for each core component and $5 for each Ability Component.
Egis are in a unique situation too in that I am able to separate each egi so that different creatures can be placed on each one. However, I ONLY do full egi replacements that replace all the egis and all their abilities in order to maintain compatibility. When considering requesting multiple creatures for each egi, you can estimate the cost with the assumption that each creature you request for the egis is its own separate full egi replacement.
For a full Egi replacement that covers all three egis expect to be quoted around $75
Basic Asset Information
Ifrit-Egi
Monster ID: m7003
Model File: chara/monster/m7003/obj/body/b0001/model/m7003b0001.mdl
Skeleton File: chara/monster/m7003/skeleton/base/b0001/skl_m7003b0001.sklb
Binder File: chara/monster/m7003/skeleton/base/b0001/eid_m7003b0001.eid
Idle Animation: chara/monster/m7003/animation/a0001/bt_common/resident/extra.pap
Movement and Despawn Animations: chara/monster/m7006/animation/a0001/bt_common/resident/monster.pap
Spawn Animation: chara/monster/m7003/animation/a0001/bt_common/specialpop/specialpop.pap
Radiant Aegis Animation: chara/monster/m7003/animation/a0001/bt_common/mon_sp/m7003/mon_sp009.pap
Radiant Aegis Timeline: chara/action/mon_sp/m7003/mon_sp009.tmb
Inferno Animation: chara/monster/m7003/animation/a0001/bt_common/mon_sp/m7003/mon_sp005.pap
Inferno Timeline: chara/action/mon_sp/m7003/mon_sp005.tmb
Titan-Egi
Monster ID: m7004
Model File: chara/monster/m7004/obj/body/b0001/model/m7004b0001.mdl
Skeleton File: chara/monster/m7004/skeleton/base/b0001/skl_m7004b0001.sklb
Binder File: chara/monster/m7004/skeleton/base/b0001/eid_m7004b0001.eid
Idle Animation: chara/monster/m7004/animation/a0001/bt_common/resident/extra.pap
Movement and Despawn: chara/monster/m7006/animation/a0001/bt_common/resident/monster.pap
Spawn Animatio: chara/monster/m7004/animation/a0001/bt_common/specialpop/specialpop.pap
Radiant Aegis Animation: chara/monster/m7004/animation/a0001/bt_common/mon_sp/m7004/mon_sp011.pap
Radiant Aegis Timeline: chara/action/mon_sp/m7004/mon_sp011.tmb
Earthen Fury Animation: chara/monster/m7004/animation/a0001/bt_common/mon_sp/m7004/mon_sp005.pap
Earthen Fury Timeline: chara/action/mon_sp/m7004/mon_sp005.tmb
Garuda-Egi
Monster ID: m7005
Model File: chara/monster/m7005/obj/body/b0001/model/m7005b0001.mdl
Skeleton File: chara/monster/m7005/skeleton/base/b0001/skl_m7005b0001.sklb
Binder File: chara/monster/m7005/skeleton/base/b0001/eid_m7005b0001.eid
Idle Animation: chara/monster/m7005/animation/a0001/bt_common/resident/extra.pap
Movement and Despawn: chara/monster/m7006/animation/a0001/bt_common/resident/monster.pap
Spawn Animation: chara/monster/m7005/animation/a0001/bt_common/specialpop/specialpop.pap
Radiant Aegis Animation: chara/monster/m7005/animation/a0001/bt_common/mon_sp/m7005/mon_sp006.pap
Radiant Aegis Timeline: chara/action/mon_sp/m7005/mon_sp006.tmb
Aerial Blast Animation: chara/monster/m7005/animation/a0001/bt_common/mon_sp/m7005/mon_sp005.pap
Aerial Blast Timeline: chara/action/mon_sp/m7005/mon_sp005.tmb