Solar Bahamut is one of three major temporary Summoner pets that have a significant duration on the field. When summoned, it can perform two possible abilities: Luxwave and Exodus.
Solar Bahamut has several technical details that need to be considered when creating a replacement.
Despites its appearance of flying/floating, Solar Bahamut is classified as a terrestrial creature.
Solar Bahamut is affected by in game /petsize commands.
Solar Bahamut has significant background downscaling. Its true size is scaled down to 40% when set to Large.
A Solar Bahamut replacement generally involves several basic parts
Model replacement
Skeleton replacement
Binder replacements
Idle Animation replacement
Movement Animation replacement
Spawn Animation, VFX, and SFX replacements
Despawn Animation, VFX, and SFX replacements
Luxwave Animation, VFX, and SFX replacements
Exodus Animation, VFX, and SFX replacements
In addition to the basic parts of the replacement, there are often other factors to consider that are more advanced edits
Scaling the model, skeleton, animations, and binders.
Solar Bahamut does not have attachment settings. So when replacing it with a creature that is supposed to wield a particular weapon, the weapon has to be located and manually attached and weighted to the skeleton to be added to the model.
Some creatures, like Demi-humans, have multiple separate pieces that are combined by the game to give them variety. These parts have to be combined together to use as a replacement.
When thinking about what kind of creature you want to use for a replacement, think about some details about the creature.
If it's a terrestrial creatures, does it have a movement animation? Some terrestrial creatures, like Menphina with Dalamud, are stationary and thus do not have movement animations necessary for a terrestrial creature to appear to be walking or running. This is usually not an issue for floating/flying creatures that can get away with using their idle for movement.
Does it have any attack animations? Mounts do not usually have attack animation unless they are a variant or used in combat somewhere in the game. This can make creating a replacement far too difficult to execute well, which may result in me turning down the commission request.
Does the creature have particular attacks that you already know of that you can see replacing particular abilities that the summon has?
$20
If you're still interested in commissioning a creature replacement, and want an idea of price, I've thought of a base price to set for a basic replacement of the basic parts indicated above.
If the creature you want to use for the replacement requires more advanced editing and work, a higher price might need to be negotiated based on the complexity of the following.
Scaling
Model combination
Weapon Attachment
Basic Asset Information
Monster ID: m7110
Model File: chara/monster/m7110/obj/body/b0001/model/m7110b0001.mdl
Skeleton File: chara/monster/m7110/skeleton/base/b0001/skl_m7110b0001.sklb
Binder File: chara/monster/m7110/skeleton/base/b0001/eid_m7110b0001.eid
Idle, Movement, and Despawn Animations: chara/monster/m7110/animation/a0001/bt_common/resident/monster.pap
Spawn Animation: chara/monster/m7110/animation/a0001/bt_common/specialpop/specialpop.pap
Luxwave Animation: chara/monster/m7110/animation/a0001/bt_common/mon_sp/m7110/mon_sp001.pap
Luxwave Timeline: chara/action/mon_sp/m7110/mon_sp001.tmb
Exodus Animation: chara/monster/m7110/animation/a0001/bt_common/mon_sp/m7110/mon_sp002.pap
Exodus Timeline: chara/action/mon_sp/m7110/mon_sp002.tmb