Machinist is a disciple of war job and does not have a base class. It wields a one handed gun mainhand and an aetherometer off hand. The aetherometer is used by every weapon, making weapon edits limited. The most unique aspects of Machinist is that they have both summons and several summoned weapons. This can make for some interesting and complex edits.
The following are assets of the Machinist job that I am able and willing to edit.
Equipped weapon
Attachment metadata for equipped weapon
Basic Job Animations (Idle, movement, draw/sheathe)
Ability animations, VFX, and SFX
Skill animations, VFX, and SFX
Auto Crossbow - Please refer to this page for details on modding Auto Crossbow
Scattergun - Please refer to this page for details on modding Scattergun
Maintenance Wrench - Please refer to this page for details on modding Maintenance Wrench
Marksman's Spite - Please refer to this page for details on modding Marksman's Spite
Full Metal Field - Please refer to this page for details on modding Full Metal Field
Satellite (Satellite Beam) - Please refer to this page for details on modding Satellite (Satellite Beam)
Rook Autoturret - Please refer to this page for details on modding Rook Autoturret
Automaton Queen - Please refer to this page for details on modding Automaton Queen