Carbuncle fills three roles in the game. For Arcanists and Summoners, Carbuncle is both a permanent summon and a temporary summon. It performs Radiant Aegis, Glittering Ruby, Glittering Emerald, Glittering Topaz. It can also be used as glamours for the player's Egis, and performs Inferno, Aerial Blast, and Earthen Fury when set as the glamour for Ifrit-Egi, Garuda-Egi, and Titan-Egi respectively. For Scholars, Carbuncle serves as a glamour option for Eos. When set as a glamour for Eos, it performs Embrace, Whispering Dawn, Fey Illumination, Fey Blessing, and Fey Union.
Carbuncle has several technical details that need to be considered when creating a replacement.
Carbuncle is a terrestiral creatures.
Carbuncle has 1 to 1 scaling. Any creature placed on them will be their true size.
Carbuncle is not affected by /petsize commands.
Due to its wide usage and many still game relevant abilities, I consider Carbuncle to be along side the Chocobo and Living Shadow for the most complex creature replacements in the game.
A Carbuncle replacement generally involves several basic parts
Model replacement
Skeleton replacement
Binder replacement
Idle Animation replacement
Movement Animation replacement
Spawn Animation, VFX, and SFX replacement
Despawn Animation, VFX, and SFX replacement
Radiant Aegis Animation, VFX, and SFX replacement
Glittering Ruby Animation, VFX, and SFX replacement
Glittering Emerald Animation, VFX, and SFX replacement
Glittering Topaz Animation, VFX, and SFX replacement
Inferno Animation, VFX, and SFX replacement
Aerial Blast Animation, VFX, and SFX replacement
Earthen Fury Animation, VFX, and SFX replacement
Embrace Animation, VFX, and SFX replacement
Whispering Dawn Animation, VFX, and SFX replacement
Fey Illumination Animation, VFX, and SFX replacement
Fey Blessing Animation, VFX, and SFX replacement
Fey Union Animation, VFX, and SFX replacement
In addition to the basic parts of the replacement, there are often other factors to consider that are more advanced edits
Scaling the model, skeleton, animations, and binders.
Carbuncle does not have attachment settings. So when replacing it with a creature that is supposed to wield a particular weapon, the weapon has to be located and manually attached and weighted to the skeleton to be added to the model.
Some creatures, like Demi-humans, have multiple separate pieces that are combined by the game to give them variety. These parts have to be combined together to use as a replacement.
When thinking about what kind of creature you want to use for a replacement, think about some details about the creature.
If it's a terrestrial creatures, does it have a movement animation? Some terrestrial creatures, like Menphina with Dalamud, are stationary and thus do not have movement animations necessary for a terrestrial creature to appear to be walking or running. This is usually not an issue for floating/flying creatures that can get away with using their idle for movement.
Does it have any attack animations? Mounts do not usually have attack animation unless they are a variant or used in combat somewhere in the game. This can make creating a replacement far too difficult to execute well, which may result in me turning down the commission request.
Does the creature have particular attacks that you already know of that you can see replacing particular abilities that the summon has?
$70
If you're still interested in commissioning a creature replacement, and want an idea of price, I've thought of a base price to set for a basic replacement of the basic parts indicated above.
If the creature you want to use for the replacement requires more advanced editing and work, a higher price might need to be negotiated based on the complexity of the following.
Scaling
Model combination
Weapon Attachment
Basic Asset Information
Monster ID: m7002
Model File: chara/monster/m7002/obj/body/b0001/model/m7002b0001.mdl
Skeleton File: chara/monster/m7002/skeleton/base/b0001/skl_m7002b0001.sklb
Binder File: chara/monster/m7002/skeleton/base/b0001/eid_m7002b0001.eid
Idle, Movement, Despawn File: chara/monster/m7002/animation/a0001/bt_common/resident/monster.pap
Spawn Animation File: chara/monster/m7002/animation/a0001/bt_common/specialpop/specialpop.pap
Radiant Aegis Animation: chara/monster/m7002/animation/a0001/bt_common/mon_sp/m7002/mon_sp033.pap
Radiant Aegis Timeline: chara/action/mon_sp/m7002/mon_sp033.tmb
Glittering Ruby Animation: chara/monster/m7002/animation/a0001/bt_common/mon_sp/m7002/mon_sp021.pap
Glittering Ruby Timeline: chara/action/mon_sp/m7002/mon_sp021.tmb
Glittering Emerald Animation: chara/monster/m7002/animation/a0001/bt_common/mon_sp/m7002/mon_sp031.pap
Glittering Emerald Timeline: chara/action/mon_sp/m7002/mon_sp031.tmb
Glittering Topaz Animation: chara/monster/m7002/animation/a0001/bt_common/mon_sp/m7002/mon_sp010.pap
Glittering Topaz Timeline: chara/action/mon_sp/m7002/mon_sp010.tmb
Inferno Animation: chara/monster/m7002/animation/a0001/bt_common/mon_sp/m7002/mon_sp024.pap
Inferno Timeline: chara/action/mon_sp/m7002/mon_sp024.tmb
Aerial Blast Animation: chara/monster/m7002/animation/a0001/bt_common/mon_sp/m7002/mon_sp019.pap
Aerial Blast Timeline: chara/action/mon_sp/m7002/mon_sp019.tmb
Earthen Fury Animation: chara/monster/m7002/animation/a0001/bt_common/mon_sp/m7002/mon_sp014.pap
Earthen Fury Timeline: chara/action/mon_sp/m7002/mon_sp014.tmb
Embrace Animation: chara/monster/m7002/animation/a0001/bt_common/mon_sp/m7002/mon_sp038.pap
Embrace Timeline: chara/action/mon_sp/m7002/mon_sp038.tmb
Whispering Dawn Animation: chara/monster/m7002/animation/a0001/bt_common/mon_sp/m7002/mon_sp039.pap
Whispering Dawn Timeline: chara/action/mon_sp/m7002/mon_sp039.tmb
Fey Illumination Animation: chara/monster/m7002/animation/a0001/bt_common/mon_sp/m7002/mon_sp040.pap
Fey Illumination Timeline: chara/action/mon_sp/m7002/mon_sp040.tmb
Fey Blessing Animation: chara/monster/m7002/animation/a0001/bt_common/mon_sp/m7002/mon_sp041.pap
Fey Blessing Timeline: chara/action/mon_sp/m7002/mon_sp041.tmb
Fey Union Animation: chara/monster/m7002/animation/a0001/bt_common/mon_sp/m7002/mon_sp042.pap
Fey Union Timeline: chara/action/mon_sp/m7002/mon_sp042.tmb