Rook Autoturret is a temporary Machinist pets that has a significant duration on the field. Rook Autoturret performs Volley Fire auto attacks and finishes with Rook Overload.
Rook Autoturret has several technical details that need to be considered when creating a replacement.
Autoturret is classified as a flying/floating creature.
Autoturret has 1 to 1 scaling. Creatures placed on it will be their true size.
Autoturret is not affected by /petsize commands.
Autoturret stays stationary upon being summoned.
Because of the lower levels and limited areas that the Autoturret is used at, it's challenging to play test changes.
A creature replacement is broken down into two categories, Core Components and Ability Components.
Model
Textures and Colors
Skeleton
EID Binders
Core Animations (considered all one component)
Idle
Movements
Despawn
Despawn VFX and SFX
Spawn Animation, VFX and SFX
Volley Fire Animation
Volley Fire Timeline, VFX and SFX
Rook Overload Animation
Rook Overload Timeline, VFX and SFX
Aether Mortar Animation
Aether Mortar Timeline, VFX and SFX
When thinking about what kind of creature you want to use for a replacement, think about some details about the creature.
Does it have any attack animations? Mounts do not usually have attack animation unless they are a variant or used in combat somewhere in the game. This can make creating a replacement far too difficult to execute well, which may result in me turning down the commission request.
Does the creature have particular attacks that you already know of that you can see replacing particular abilities that the summon has?
Creature replacement mods are an advanced asset replacement that can be difficult to calculate a price for. Their price is considered separate from the job that summons them too. Estimate to be quoted $5 for each core component and $5 for each Ability Component.
For a full Rook and Bishop Autoturret replacement expect to be quoted around $60
Basic Asset Information
Monster ID: m7101
Model File: chara/monster/m7101/obj/body/b0001/model/m7101b0001.mdl
Skeleton File: chara/monster/m7101/skeleton/base/b0001/skl_m7101b0001.sklb
Binder File: chara/monster/m7101/skeleton/base/b0001/eid_m7101b0001.eid
Idle and Despawn Animations: chara/monster/m7101/animation/a0001/bt_common/resident/monster.pap
Spawn Animation: chara/monster/m7101/animation/a0001/bt_common/specialpop/specialpop.pap
Volley Fire Animation: chara/monster/m7101/animation/a0001/bt_common/mon_sp/m7101/mon_sp001.pap
Volley Fire Timeline: chara/action/mon_sp/m7101/mon_sp001.tmb
Rook Overload Animation: chara/monster/m7101/animation/a0001/bt_common/mon_sp/m7101/hide/mon_sp001.pap
Rook Overload Timeline: chara/action/mon_sp/m7101/hide/mon_sp001.tmb
Aether Mortar Animation: chara/monster/m7101/animation/a0001/bt_common/mon_sp/m7101/hide/mon_sp003.pap
Aether Mortar Timeline: chara/action/mon_sp/m7101/mon_sp003.tmb