Rook Autoturret is a temporary Machinist pets that has a significant duration on the field. Rook Autoturret performs Volley Fire auto attacks and finishes with Rook Overload.
Rook Autoturret has several technical details that need to be considered when creating a replacement.
Autoturret is classified as a flying/floating creature.
Autoturret has 1 to 1 scaling. Creatures placed on it will be their true size.
Autoturret is not affected by /petsize commands.
Autoturret stays stationary upon being summoned.
Because of the lower levels and limited areas that the Autoturret is used at, it's challenging to play test changes.
A Rook Autoturret replacement generally involves several basic parts
Model replacement
Skeleton replacement
Binder replacement
Idle Animation replacement
Volley Fire animation, VFX, and SFX replacement
Rook Overload animation, VFX, and SFX replacement
Aether Mortar animation, VFX, and SFX replacement
In addition to the basic parts of the replacement, there are often other factors to consider that are more advanced edits
Scaling the model, skeleton, animations, and binders.
Rook Autoturret does not have attachment settings. So when replacing it with a creature that is supposed to wield a particular weapon, the weapon has to be located and manually attached and weighted to the skeleton to be added to the model.
Some creatures, like Demi-humans, have multiple separate pieces that are combined by the game to give them variety. These parts have to be combined together to use as a replacement.
When thinking about what kind of creature you want to use for a replacement, think about some details about the creature.
Does it have any attack animations? Mounts do not usually have attack animation unless they are a variant or used in combat somewhere in the game. This can make creating a replacement far too difficult to execute well, which may result in me turning down the commission request.
Does the creature have particular attacks that you already know of that you can see replacing particular abilities that the summon has?
$40
If you're still interested in commissioning a creature replacement, and want an idea of price, I've thought of a base price to set for a basic replacement of the basic parts indicated above.
If the creature you want to use for the replacement requires more advanced editing and work, a higher price might need to be negotiated based on the complexity.
Scaling
Shifting
Model combination
Weapon Attachment
Basic Asset Information
Monster ID: m7101
Model File: chara/monster/m7101/obj/body/b0001/model/m7101b0001.mdl
Skeleton File: chara/monster/m7101/skeleton/base/b0001/skl_m7101b0001.sklb
Binder File: chara/monster/m7101/skeleton/base/b0001/eid_m7101b0001.eid
Idle and Despawn Animations: chara/monster/m7101/animation/a0001/bt_common/resident/monster.pap
Spawn Animation: chara/monster/m7101/animation/a0001/bt_common/specialpop/specialpop.pap
Volley Fire Animation: chara/monster/m7101/animation/a0001/bt_common/mon_sp/m7101/mon_sp001.pap
Volley Fire Timeline: chara/action/mon_sp/m7101/mon_sp001.tmb
Rook Overload Animation: chara/monster/m7101/animation/a0001/bt_common/mon_sp/m7101/hide/mon_sp001.pap
Rook Overload Timeline: chara/action/mon_sp/m7101/hide/mon_sp001.tmb
Aether Mortar Animation: chara/monster/m7101/animation/a0001/bt_common/mon_sp/m7101/hide/mon_sp003.pap
Aether Mortar Timeline: chara/action/mon_sp/m7101/mon_sp003.tmb