Demi-Phoenix is one of three major temporary Summoner pets that have a significant duration on the field. When summoned, it can perform three possible abilities: Everlasting Flight, Scarlet Flame, and Revelation.
Demi-Phoenix has several technical details that need to be considered when creating a replacement.
Demi-Phoenix is classified as a flying/floating creature.
Demi-Phoenix is affected by in game /petsize commands.
Demi-Phoenix has 1 to 1 scaling. Any creature that is used to replace it will be its true size when set to Large.
Unlike other Summoner creatures, Demi-Phoenix does not have a true spawn animation. Everlasting Flight is used as a spawn animation but is classified as an ability.
A Demi-Phoenix replacement involves several basic parts
Model replacement
Skeleton replacement
Binder replacement
Idle Animation replacement
Movement Animation replacement
Despawn Animation, VFX, and SFX replacements
Everlasting Flight Animation, VFX, and SFX replacements
Scarlet Flame Animation, VFX, and SFX replacements
Revelation Animation, VFX, and SFX replacements
In addition to the basic parts of the replacement, there are often other factors to consider that are more advanced edits
Scaling the model, skeleton, animations, and binders.
Shifting factors necessary for putting a terrestrial creature onto a flying/floating summon. This requires three versions of the summon to account for the three /petsize commands.
Demi-Phoenix does not have attachment settings. So when replacing it with a creature that is supposed to wield a particular weapon, the weapon has to be located and manually attached and weighted to the skeleton to be added to the model.
Some creatures, like Demi-humans, have multiple separate pieces that are combined by the game to give them variety. These parts have to be combined together to use as a replacement.
When thinking about what kind of creature you want to use for a replacement, think about some details about the creature.
If it's a terrestrial creatures, does it have a movement animation? Some terrestrial creatures, like Menphina with Dalamud, are stationary and thus do not have movement animations necessary for a terrestrial creature to appear to be walking or running. This is usually not an issue for floating/flying creatures that can get away with using their idle for movement.
Does it have any attack animations? Mounts do not usually have attack animation unless they are a variant or used in combat somewhere in the game. This can make creating a replacement far too difficult to execute well, which may result in me turning down the commission request.
Does the creature have particular attacks that you already know of that you can see replacing particular abilities that the summon has?
$25
If you're still interested in commissioning a creature replacement, and want an idea of price, I've thought of a base price to set for a basic replacement of the basic parts indicated above.
If the creature you want to use for the replacement requires more advanced editing and work, a higher price might need to be negotiated based on the complexity of the following.
Scaling
Shifting
Model combination
Weapon Attachment
Basic Asset Information
Monster ID: m7106
Model File: chara/monster/m7106/obj/body/b0001/model/m7106b0001.mdl
Skeleton File: chara/monster/m7106/skeleton/base/b0001/skl_m7106b0001.sklb
Binder File: chara/monster/m7106/skeleton/base/b0001/eid_m7106b0001.eid
Idle, Movement, and Despawn Animations: chara/monster/m7106/animation/a0001/bt_common/resident/monster.pap
Everlasting Flight Animation: chara/monster/m7106/animation/a0001/bt_common/mon_sp/m7106/mon_sp001.pap
Everlasting Flight Timeline: chara/action/mon_sp/m7106/mon_sp001.tmb
Scarlet Flame Animation: chara/monster/m7106/animation/a0001/bt_common/mon_sp/m7106/mon_sp002.pap
Scarlet Flame Timeline: chara/action/mon_sp/m7106/mon_sp002.tmb
Revelation Animation: chara/monster/m7106/animation/a0001/bt_common/mon_sp/m7106/mon_sp003.pap
Revelation Timeline: chara/action/mon_sp/m7106/mon_sp003.tmb