Ripple: Trickster Style is based off of Joseph's Ripple techniques from JoJo's Bizarre Adventure: Battle Tendency (Part 2)
Ripple: Trickster Style's Current Model
Visual: Water Ripples
(the user creates ripples when they're standing in water if there is Ripple in their Ripple bar.)
(Upgrade) Passive: Water walk ripples
(the user can now walk on water if there is Ripple in their Ripple bar.)
Passive: Clinging Ripple
(the user will use Ripple to enhance climbing which allows them to climb for a lot longer.)
Q - Dash
LMB - hit combo (5 clicks)
(right strike, left strike, right strike, left uppercut, left strike)
E - Ripple finger pistol
(the user jabs forward with their right index finger that is channeled with Ripple.)
R - Gut punch (3 charges,+ more damage per charge.)
(the user throws a powerful strike forward that causes the target to cough out blood if it hits.)
T - Zoom punch
(the user punches forward as they dislocate their arm joints all at once which extends their punch slightly.)
Y - Fainting Ripple overdrive
(the user grabs forward with both hands. If the grab hits a target, the user will grab onto the target's head with both their hands before channeling Ripple through their head which causes the target to fall asleep for a couple of seconds.)
F - Block
(Upgrade) F - Hair barrier
(the user pulls out some hair from their head before using Ripple to make it a barrier that deflects projectiles and blocks incoming attacks.)
F + E - Ripple burst overdrive
(the user charges up before blasting Ripple energy all around them which blasts targets around them away.)
G - Grenade trick
(the user throws a punch forward. If the punch hits a target, the user will place a large amount of grenades with all of its pins tied to their hand with a string before they quickly pull their fist back which activates all the grenades and causing them to explode all at once.)
Z/ Z + hold - RUN AWAY!!
(the user runs forward at super high speed.)
X - Soda blast
(the user takes out a soda bottle and channels Ripple through it which causes its cap to be shot forward at high speed. the user then drinks the soda which heals them slightly.)
(Upgrade) X - Tequila overdrive
(the user takes out 2 bottles of Champaign before channeling Ripple through them which causes their cork to be shot forward at high speed which damages the target twice if both of the corks hit.)
C + hold - Charge Ripple
(the user charges Ripple which fills up their Ripple bar.)
(Upgrade) - Charge Ripple: Constant
(the user masters Ripple charging which allows them to fill their Ripple bar passively if they haven't used any Ripple related moves.)
V - The beat of my Ripple overdrive
(the user takes out a rope and swings it forward. If the rope hits a target, it will wrap around the target before the user channels Ripple through it to damage the target once before pulling the string which pulls the target in while spinning them, causing them to get dizzy.)
B - Ripple repellent armor
(the user coats their body with a thin layer of Ripple which damages targets who attacks them and reduces incoming damage slightly.)
K - Grip
(the user charges up by rubbing their hands together before placing their hands on the target's head and channeling Ripple through their palms which kills the target.)
L - Carry
Completing the trainings of Ripple Teacher with No Abilities equipped.