Echoes Act 0,1,2, & 3 from JoJo's Bizarre Adventure: Diamond is Unbreakable (Part 4)
All 4 colors indicates moves shared across all 4 Acts.
Red text indicates moves from Echoes Act 0.
Orange text indicates moves from Echoes Act 1.
Yellow text indicates moves from Echoes Act 2.
Green text indicates moves from Echoes Act 3.
LTab - Stand summon
Q - Dash
(Upgrade) Q - Gust dash
(EA3 dashes forward along with the user so quickly it seems that they have teleported. Due to the speed, targets around the user will
be launched away from the shockwave.)
E - Barrage
(EA3 performs a deadly barrage of punches forward.)
R - Thwack!/ Ka-crack!/ Boom!
Charge 1: Thwack!
(EA1 performs a punch forward. If the punch hits a target, EA1 will place a text that reads "Thwack" on the target which will cause
them to be stunned as if they were getting hit with a barrage before the text disappears.)
Charge 2: Ka crack!
(EA1 performs a punch forward. If the punch hits a target, EA1 will place a text that reads "Ka-crack" on the target which stuns
target as if they've been hit by a actual punch. If the user presses R again, the sound will play, stunning the target again. the user
can replay the sound 3 times before the text goes away.)
Charge 3: Boom!
(EA1 performs a punch forward. If the punch hits a target, EA1 will place a text that reads "Boom" which stuns the target and
also causes them to lose their hearing and their ears to ring for the next couple of seconds.)
T - Fwoosh/ Sizzle (2 charges)
Charge 1: Fwoosh
(EA2 places a text that reads "Fwoosh" on the ground that will create a large amount of wind that launches the target into the
sky if they walk onto the text.)
Charge 2: Sizzle
(EA2 places a text that reads "Sizzle" on the ground that will light anyone on fire if they touch the text.)
Y - Heavy jars
(the user takes out 4 jars and throws them into the sky before EA3 turn them super heavy which will cause the jars to slam down,
cutting everyone in the area.)
F - Block
(the user blocks.)
F - Block
(TA3 blocks.)
G - 3 Freeze
(EA3 performs a stance as the gravity of a designated area becomes super powerful which will pull every target in the area to the
ground.)
Z - Boing-boing
(EA2 places a text that reads "Boing-boing" on the ground that will launch anyone into the sky which includes the user.)
X - Egg slam
(the user quickly desummons EA0 before resummoning it in mid air which causes it to fall, slamming into targets under it.)
C - Tail wrap
(EA1 flies forward and wraps their tail around anyone who comes in contact with it, stunning them entirely but causes the user to not
be able to use Echoes.)
B - Believe me!
(EA1 creates a text that reads "believe me" and throws it forward. If the text hits a party member, it will increase their health & stamina
regeneration for the next couple of seconds.)
(Alt) B - Dagoom
(EA2 places a text that reads "Dagoom" on their back. If a target comes in contact with the user or attacks the user during this state, a
explosion will happen that launches the target away.)
[ - Switch to the previous Act
] - Switch to the next Act
(Though you can switch the current act, it wouldn't matter at all since before a move is used, echoes will automatically switch over to
said act, and this is purely for visual purposes.)
K - Grip (Act 0)
(the user grabs EA0 and throws it into the air before it lands on the target's torso, crushing and killing them.)
K - Grip (Act 1)
(EA1 wraps their tail around the target's neck before squeezing which cuts the target's head off.)
K - Grip (Act 2)
(EA2 slashes the target's throat with the end of their tail.)
K - Grip (Act 3)
(EA3 performs a barrage of punches before 3 freeze takes effect on the target's right hand which causes it to slam into the ground.
EA3 then grabs onto the target's head before slamming it into the ground as they change 3 freeze's effect from the target's right hand
to their head, crushing the target's skull as it hits the ground.)
Echoes Act 0
Using a Stand Arrow With no Primary Abilities with a __% chance of obtaining.
Echoes Act 1
Completing Stand Trainer's quest with Echoes Act 0 equipped.
Echoes Act 2
Completing Stand Trainer's quest with Echoes Act 1 equipped.
Echoes Act 3
Completing Stand Trainer's quest with Echoes Act 2 equipped.
All evolutions are listed in this page. (Echoes act 0 -> Echoes act 1 -> Echoes act 2 -> Echoes act 3.)
Act 0 (2/23/2021)
Act 1 (2/12/2022)
Act 2 (2/12/2022)
Act 3 (2/12/2022)