Magician's Red from JoJo's Bizarre Adventure: Stardust Crusaders (Part 3)
Magician's Red's Current Model (9/17/2021)
Passive: Blazing temperature
(When MR is activated, their flames will be so hot it causes the screen of targets around the user to blur and for everyone to be slowed down slightly.)
Passive: Fire immunity
(the user is immune to burning/ fire damage.)
LMB - hit combo (5 clicks)
(right hook, left hook, right strike, right strike, right swipe kick.)
LTab - Toggle stand activation/ deactivation
Q - Dash
E/ E + hold - Fire breath
(MR shoots fire forward continuously.)
(Upgrade) E/ E + hold - Flaming spiderweb
(MR shoots 5 streams of fire out of their mouth.)
R - Roundhouse kick / Explosive roundhouse kick (3 charges)
Charge 1~2: Roundhouse kick
(MR performs a quick roundhouse kick.)
Charge 3: Explosive roundhouse kick
(MR performs a quicks roundhouse kick that will cause an explosion if it hits a target.)
T - Fire whip
(MR summons 2 flaming whips before performing a right slash, left slash, and a double whip strike.)
Y - Bind Grab
(MR shoots a strong stream of fire forward. If the fire hits a target, it will wrap around them before MR pulls them towards the user.)
(Upgrade 1) Y - Red Bind
(MR shoots a strong stream of fire forward. If the swing hits a target, MR's flames will cuff up each of the target's limbs while keeping them off the ground, stunning them for the next couple of seconds.)
F - Block
G - Crossfire Hurricane (3 charges)
Charge 1~2: Crossfire hurricane
(MR charges up before blasting a flaming cross forward.)
Charge 3: Crossfire hurricane special
(MR charges up as a ring of flames appear around them before it splits into 3 crosses that is shot forward at once.)
Z - Tornado
(MR summons a tornado that travels forward and drags anyone they touch along while they rapidly burn the targets.)
X - Surprise hurricane
(MR summons a flaming cross that travels into the ground in front of them before it pops back up at a desired location.)
C/ C + hold - Fire lantern
(the user summons a small set of flame on top of their finger that will set targets in front of them on fire.)
V - Fireballs (3 charges, +1 fireball per charge)
(MR summons 1~5 fireballs in front of them before firing them forward.)
There are 2 upgrades of this move that increases the base amount of fireballs which starts off as 1 and increases by each upgrade.
B - Tea
(the user takes out a cold tea and drinks it which heals them slightly.)
K - Grip
(MR grabs onto the target's neck before lifting them up and injecting flames that will blast out of the target's eyes and mouth.)
L - Carry
Using a Stand Arrow With no Primary Abilities with a __% chance of obtaining.
This ability does not have an evolution.
YBA's MR model is what inspired the newer way to create the feather of Jovi's MR.