Tusk Act 2 from JoJo's Bizarre Adventure: Steel Ball Run (Part 7)
Tusk Act 2's Current model (1/9/2023)
Unlike other stand move sets, the one below is actually move changes that happens if you have both Tusk Act 2 and Spin: Nail Pistol style equipped at the same time.
(this does mean that TA2 itself doesn't actually have a move set, so if you reset Spin: Nail Pistol and keep TA2, it will be completely useless.)Light blue text indicates moves that were from Spin: Nail Pistol style.
Blue text indicates moves that were added/ changed to Spin: Nail Pistol style after obtaining TA1.
Orange text indicates moves that were added/ changed to Spin: Nail Pistol style after obtaining TA2.
Visual: Ripple pattern
(a ripple pattern will show on the ground when the user is charging spin (C).)
Special: Spin bar
(the user gains a bar they can fill up by charging spin (C) which buffs the effect of every spin related move.)
LMB - hit combo (5 clicks)
(right hook, right swing, left jab, left jab, right strike.)
LTab - Toggle stand activation/ deactivation
Q - Dash
(Upgrade) S (holding) + Q - Toenail shot
(the user performs a backflip as they kick their legs upwards. If the backflip kick hits a target, the user will fire all 10 of their toe nails right when their kick hits which launches the target into the sky.)
(Alt Upgrade 1) Q - Wormhole dodge
(the user fires a nail into the ground that creates a wormhole that will pull the user in which allows them to dodge incoming attacks. before they pop back out.)
E + hold - Jab barrage
(the user charges up spin to make their nails rotate rapidly before jabbing forward rapidly.)
R - Charged nail shot
(the user shoots a nail that is so powerful that it can cut off a limb.)
(Upgrade 1) R - Thrusting nail shot
(the user shoots a nail that is so powerful it pierces through 3 targets and can cut off a limb on each of them.)
R + hold - Rapid firing
(the user quickly shoots 10 nails forward.)
T - Sand blade
(the user charges up spin before jabbing their right hand into the ground and uses spin to make sand shoot up like a blade which cuts everyone in range.)
Y - Nail Slash
(the user charges up spin to make their nails rotate rapidly before slashing forward.)
(Upgrade) Y - Cheese grater
(the user charges up spin to make their nails spin rapidly around their finger before quickly jabbing forward. Due to the user spinning their nails around their finger, it will rapidly cut the target as if their right hand is a drill.)
F - Block
Z - Spin leap
(the user charges up spin before placing their hands on the ground and launching themself into the sky.)
X - Dark hole nail
(the user shoots 1~3 nails forward. If the nails hit a target/ surface, 3 holes will appear before they start traveling towards their nearest target if they’re not already on one. If the user presses X again, the hole will burst no matter where it is.
If the hole is on a surface, it will create a shockwave that cuts targets around them.
If the hole is on a target, it will create a hole on their body and cause the them to bleed.
If the user doesn’t press X after the hole is on a target however, it will travel to their heart before bursting which cause more damage than if the user just made it burst when its on the target.)
C + hold - Charge spin
(the user charges up spin by spinning their nails which fills up their spin bar.)
(Upgrade 1) C + hold - Golden rectangle spin charge
(the user charges up spin by spinning their nails around their fingers which fills up their spin bar.)
Significantly faster than "Charge spin"
V - Smoke screen
(the user shoots all their nails into the ground which causes dust to fly up into the air and blur the screen of others around them.)
(Upgrade) V - Water fountains
(the user shoots 3 nails into the ground that creates 3 holes that leads water from under ground up which will shoot up and damage target in range.)
B - Spaghettis
(the user takes out a bowl of spaghetti and eats it which heals them slightly.)
K - Grip
(the user charges up spin to make their nails rotate rapidly before jabbing their hand into the target's neck.)
L - Carry
[ - Switch to the previous Act
] - Switch to the next Act
(Though you can switch the current act, it wouldn't matter at all since before a move is used, echoes will automatically switch over to
said act, and this is purely for visual purposes.)
Completing Ex-Exploring Corp Head's quest with Tusk Act 1 equipped.
(9/10/2021)