Tusk act 4 from JoJo's Bizarre Adventure: Steel Ball Run (Part 7)
Tusk act 4's Current Model (1/11/2023)
After the user obtains Tusk Act 4, the stand gains its own move set while maintaining the move changes to Spin: Nail Pistol style if both are equipped at the same time.
This means that TA4 has its own independent move set, meaning even without Spin: Nail Pistol style, it will still work fine.Passive: Love train breaker
(when the user attacks a target with love train active, they will instantly break love train.)
LMB - hit combo (5 clicks)
(right hook, left hook, right hook, left hook, right strike.)
LTab - Toggle stand activation/ deactivation
Q - Dash
E - Barrage
(TA4 punches forward rapidly.)
R - Strong punch (3 charges, + more damage per charge.)
(TA4 throws a powerful right hook forward.)
T - Splitting grounds
(TA4 places their hand on the ground and opens a gap that will trip targets who walk onto it.)
Y - President slayer (burst)
(TA4 performs a down-tilted barrage followed up by a strong punch.)
F - Block
G - Lesson 5 (Beat down)
(TA4 throws a punch forward. If the punch hits a target, TA4 will rapidly punch the target and punches the target one last time with a powerful punch and entering their body as spin energy before the energy overloads, creating a explosion that launches the target away.)
Z/ Z + hold - Glide
(TA4 turns into pure spin energy before traveling forward along the ground. While TA4 is in the ground, they will have their right arm sticking out while the user grabs onto it which allows the user to glide along TA4.)
X - Triple strikes
(the user performs a left hook, right down hook, and a left stomach strike.)
C - Head crushing burst
(TA4 strikes forward with both their fists. If the strike hits a target, they will turn into pure spin energy and travel inside the target's head before causing an explosion.)
V - Spin wave
(TA4 turns into pure spin energy before traveling forward along the ground. Anyone who touches tusk on the ground will get the Infinite rotation challenge.)
K - Grip
(TA4 performs a barrage of punches and a strong punch that kills the target.)
L - Carry
Unlike other stand move sets, the one below is actually move changes that happens if you have both Tusk Act 4 and Spin: Nail Pistol style equipped at the same time.
Light blue text indicates moves that were from Spin: Nail Pistol style.
Blue text indicates moves that were added/ changed to Spin: Nail Pistol style after obtaining TA1.
Orange text indicates moves that were added/ changed to Spin: Nail Pistol style after obtaining TA2.
Pink text indicates moves that were added/ changed to Spin: Nail Pistol style after obtaining TA3.
Purple text indicates moves that were added/ changed to Spin: Nail Pistol style after obtaining TA4.
Visual: Ripple pattern
(a ripple pattern will show on the ground when the user is charging spin (C).)
Special: Spin bar
(the user gains a bar they can fill up by charging spin (C) which buffs the effect of every spin related move.)
LMB - hit combo (5 clicks)
(right hook, right swing, left jab, left jab, right strike.)
LTab - Toggle stand activation/ deactivation
Q - Dash
(Upgrade) S (holding) + Q - Toenail shot
(the user performs a backflip as they kick their legs upwards. If the backflip kick hits a target, the user will fire all 10 of their toe nails right when their kick hits which launches the target into the sky.)
(Alt Upgrade 1) Q - Wormhole dodge
(the user fires a nail into the ground that creates a wormhole that will pull the user in which allows them to dodge incoming attacks. before they pop back out.)
(Alt Upgrade 2) Q + hold - Wormhole travel
(the user fires a nail into the ground that creates a wormhole that will pull the user in which allows them to travel around while unharmed.)
When inside Wormhole grab, the user can still use their R move.
When inside Wormhole grab, the user's E move will be replaced with "Wormhole grab".
Q + hold (during Wormhole travel) + E - Wormhole grab
(the user fires a nail into the ground that forms a wormhole before jabbing their hand into it. Their hand will then appear inside a wormhole at a desired location and grab upwards. If the grab hits a target, the user will pull their leg through the wormhole before desummoning the wormhole which separates the target’s leg from their body.)
E + hold - Jab barrage
(the user charges up spin to make their nails rotate rapidly before jabbing forward rapidly.)
R - Charged nail shot
(the user shoots a nail that is so powerful that it can cut off a limb.)
(Upgrade 1) R - Thrusting nail shot
(the user shoots a nail that is so powerful it pierces through 3 targets and can cut off a limb on each of them.)
(Upgrade 2) R - Tusk act 4 imbued nail shot
(the user charges up before firing a nail forward that is imbued with TA4. If the nail hits a target, a huge shockwave will appear in front of them as their entire body gets cut up all at once.)
R + hold - Rapid firing
(the user quickly shoots 10 nails forward.)
T - Sand blade
(the user charges up spin before jabbing their right hand into the ground and uses spin to make sand shoot up like a blade which cuts everyone in range.)
Y - Nail Slash
(the user charges up spin to make their nails rotate rapidly before slashing forward.)
(Upgrade) Y - Cheese grater
(the user charges up spin to make their nails spin rapidly around their finger before quickly jabbing forward. Due to the user spinning their nails around their finger, it will rapidly cut the target as if their right hand is a drill.)
F - Block
G - Steel ball throw
(the user takes out a steel ball and charges up spin before throwing it forward.)
Z - Spin leap
(the user charges up spin before placing their hands on the ground and launching themself into the sky.)
X - Dark hole nail
(the user shoots 1~3 nails forward. If the nails hit a target/ surface, 3 holes will appear before they start traveling towards their nearest target if they’re not already on one. If the user presses X again, the hole will burst no matter where it is.
If the hole is on a surface, it will create a shockwave that cuts targets around them.
If the hole is on a target, it will create a hole on their body and cause the them to bleed.
If the user doesn’t press X after the hole is on a target however, it will travel to their heart before bursting which cause more damage than if the user just made it burst when its on the target.)
(Upgrade) X/ X + hold - Remote nail shot
(the user fires a nail into the ground that creates a wormhole before they place their left hand into it. The user’s camera will then cut to the wormhole as they gain control of the wormhole. The user will then fire the second they let go of X before their camera cuts back to their body.)
C + hold - Charge spin
(the user charges up spin by spinning their nails which fills up their spin bar.)
(Upgrade 1) C + hold - Golden rectangle spin charge
(the user charges up spin by spinning their nails around their fingers which fills up their spin bar.)
Significantly faster than "Charge spin"
(Upgrade 2) C + hold - Advanced spin charge
(the user charges up spin by channeling spin energy through their entire body which fills up their spin bar.)
(Upgrade 3) C + hold - Mastered spin charge
(the user charges up spin by channeling spin energy through their entire body while maintaining poses that allow them to harness the golden rectangle and fill up their spin bar.)
V - Smoke screen
(the user shoots all their nails into the ground which causes dust to fly up into the air and blur the screen of others around them.)
(Upgrade) V - Water fountains
(the user shoots 3 nails into the ground that creates 3 holes that leads water from under ground up which will shoot up and damage target in range.)
B - Spaghettis
(the user takes out a bowl of spaghetti and eats it which heals them slightly.)
K - Grip
(the user charges up spin to make their nails rotate rapidly before jabbing their hand into the target's neck.)
L - Carry
[ - Switch to the previous Act
] - Switch to the next Act
(Though you can switch the current act, it wouldn't matter at all since before a move is used, echoes will automatically switch over to
said act, and this is purely for visual purposes.)
Completing Ex-Exploring Corp Head's quest with Tusk act 3 equipped.
The evolution tree ends here.
(8/14/2021)