Slime' Current Model (2/16/2022)
LMB - hit combo (5 clicks)
(right hook, left hook, right strike, right strike, left uppercut.)
Q - Slimy dash
(the user dashes forward as they leave a trail of slime behind them that slows down everyone who steps on it.)
Q + hold - Slimy highway
(the user turns both their legs into slime as they travel forward at high speed which also leaves a trail of slime behind them that slows down everyone who steps on it.)
E + hold - Slime whips
(the user extends their arms with slime before rapidly slashing around them which covers targets around them to slime.)
R - Slime strike (3 charges, + more damage per charge.)
(the user charges up and punches forward. If the strike hits a target, they will be covered in slime.)
T - Slime water fountain (3 charges, +1 slime fountain per charge.)
(the user places their hand on the ground as 1~3 holes appear in front of each other before slime bursts out of it which launches the targets in range away.)
Y/ Y + hold - Slime burst
(the user shoots a large amount of slime forward that covers targets in front of them with slime.)
F - Block
G - Acid rain (the longer you hold, the more slime chunk there'll be)
(the user charges up and explodes into tiny slime pieces which will leave tiny slime blobs around them which sticks onto people around who people who steps on them.)
Z - Slime zipline
(the user extends their right arm forward and grabs. If the grab hits a surface, the user will turn entirely into slime and travel through their right arm which brings them to where they grabbed onto.)
X + hold - Slime tornado
(the user turns into slime completely before spinning rapidly which drags in and rapidly damages targets around them.)
C/ C + hold - Slime swamp
(the user turns completely into slime and becomes a blob on the ground that travels around and will stick everyone on top of them and carry it with them until the user burst out of the ground.)
V - Poisonous slimy (toggle)
(the user charges up as their slime turns purple which causes all their attacks to deal Slime Poison damage.)
B - Regenerative slime
(the user charges up as their slime turns blue before they place both their hands on the ground which creates a giant blob of slime under them that will heal party members in range and them self but slow down everyone else.)
K - Grip
(the user grabs onto the target's neck before rapidly expanding their right hand to suffocate the target.)
L - Carry
This ability does not have an evolution.
Critical Legends inspired the creation of slime.
The reason why slime has basically 3 barrages is because they almost don't stun at all and the whole point of slime as a fighting style is that it gives poison that stacks.