Gauntlet Style's Current Model
Slot 1 (Not required):
LMB - hit combo (5 clicks)
(left hook, right hook, left jab, left jab, right uppercut.)
Q - Dash
(Upgrade) Q - Quick legs
(the user dashes forward so quickly people think they've teleported.)
E - Triple strikes (Press E once to use the 1st strike, again for 2nd, again for 3rd. move only goes on cooldown when all 3 strikes are used.)
Strike 1: Right strike
Strike 2: Left Stomach strike
Strike 3: Right skull basher
Right skull basher - the user performs a strong punch right into the target's skull which breaks it instantly.
R - Strong strike (3 charges, + more damage per charge.)
(the user performs a powerful right strike forward.)
T - Over the shoulder slam
(the user grabs forward. if the grab hits a target, the user will perform a over the shoulder slam.)
Y - Uppercut
(the user performs a uppercut that causes affected targets to be hit into the air before falling back down.)
F - Block
G - Judgment Crusher
(the user grabs forward with their left arm. if the grab hits a target, the user will perform a barrage of punches with their right arm before throwing the target into the sky and performing a right strike that sends the target flying away.)
Z - Dash slam
(the user charges up before dashing forward as they charge up a punch. targets who is in the user's path will get dragged along with them before the user either slam them into a wall, or slamming them into the ground.)
The difference between slamming the target into the wall and to the ground is that slamming them into the wall is instant, but to the ground requires a small wind up, causing the user to be open for attacks for a little bit.
X - Ground slam
(the user charges up and slams the ground with both hands, cracking the ground of a large area around them, causing everyone around them to ragdoll.)
C - Rising sun
(the user charges up and performs a right hook, a left elbow jab, a right hook, and a left elbow jab, all while spinning before performing a uppercut that sends the target flying. the user then performs a quick up-tilted right hook, spin once clockwise, and performing a final uppercut that ends this move.)
V - Grand entrance slam
(the user leaps into the air and slams downwards as a guitar riff plays.)
B - Skull crusher
(the user grabs forward. if the grab hits a target, the user will grab onto the target's head with both hands before squeezing and crushing the target's head and throwing them away.)
K - Grip
(the user grabs onto the target's neck before slamming the target into the ground. then, the user performs 2 quick strikes right into the target's head before charging up and performing a 3rd slam.)
L - Carry
The evolution tree ends here.
Mainly inspired by DMC5 Vergil's Beowulf move set.
Though the V move's named is inspired by GPO Knight gauntlets' move by the same name, the attack itself it actually inspired by the entrance of Rhubarbarian from PVZ2.