Sticky Fingers from JoJo's Bizarre Adventure: Vento Aureo (Part 5)
Sticky Fingers' Current Model (10/30/2021)
Passive: Limb reattachment
(If the target's body parts ever get cut off, they will drop down like any other but will not despawn until the user's original limb grows back. The limb itself will be on the ground as a item you can pick up and reattach back on your body.)
Note that you cannot pick up a limb on the ground if you're stunned.
You can pick up other people's limbs and reattach it on yourself if you happen to be missing the same limb, but they will not have the same properties like yours where they don't despawn until yours respawn.
Special + Passive: Zipper dodges (Requires Observation Haki / Future Sight / 3rd Eye.)
(the user gains a bar that indicates how much attacks they can dodge by unzipping a part of their body to let attacks pass through them.)
LMB - hit combo (5 clicks)
(right strike, left uppercut, left strike, right uppercut, right strike.)
LTab - Toggle stand activation/ deactivation
Q - Dash
E - Barrage
(SF punches forward rapidly.)
(Upgrade) E - Zipper barrage
(SF punches forward rapidly as they create zippers on the target they hit that will disappear after a couple of seconds which leaves a wound at where it was.)
R - Zipper strike
(SF performs a quick right strike forward. If the punch hits a target, SF will create a zipper on the target that will disappear after a couple of seconds which leaves a wound at where it was.)
(Upgrade) R - Finger zipper strike
(SF performs a quick right strike forward. If the punch hits a target, a zipper will appear on the target which will disappear after a couple of seconds which leaves a wound. When the punch hits, the target will also kneel down and spit out 5 fingers.)
T - Zipper extension punch (3 charges, + more range per charge.)
(SF unzips their own elbow joint before throwing their hand forward which allows them to strike targets in front of them.)
(Upgrade 1) Limb detachment
(with this upgrade, any target hit by the user's Zipper extension punch will have one of their limbs unzipped from their body.)
Y - Zipper chop
(SF performs a quick chop that creates a zipper on the target's shoulder which causes them to bleed.)
F - Block
F + F - Taste of a liar (counter)
(the user strikes a pose. If hit during this state, the user will lick the target’s face which will stun the target in shock for a couple of seconds.)
G - Zipper beat down (Beat down)
(SF unzips their arm and shoots it forward just like Extension punch. If the punch hits, SF will grab and swing their arm into the sky along with the target as they retract their arm which pulls the target to directly above them. SF will then perform a deadly barrage followed up by a strong punch that unzips the target entirely.)
Z - High kick
(the user kneels down and performs a super powerful left high kick.)
X - Gut strike
(SF performs a super powerful right strike forward.)
(Upgrade) X - Impale
(SF performs a super powerful right strike forward that impales the target if it hits.)
C/ C + hold - Zipper escape
(the user cerates a open zipper on the ground before hopping in which allows them to travel under ground and avoid attacks from the surface.)
(Upgrade) Surprise strike
(with this upgrade, the user will leap out of the zipper as SF performs a uppercut that knocks down targets around them when they let go of Z, or when the move ends.)
V - Zipper sinkhole
(SF performs a barrage downwards and creating a zipper with every punch which creates a sink hole that causes the target’s near it to fall in right as the zipper closes, trapping them for a couple of seconds.)
B - Zipper patch
(SF performs a right hook forward that will create zippers on party members they hit which will seal up their wounds and heal them slightly.)
B + hold - Self zipper patch
(SF places their right palm on the user's chest and creates zippers on them that will seal up wounds and heal them slightly.)
K - Grip
(SF performs a right strike to the target's neck that unzips their head from their body.)
L - Carry
Using a Stand Arrow With no Primary Abilities with a __% chance of obtaining.
This ability does not have an evolution.