The Infrastructure Division is responsible for the bastion’s physical development and sustainability. It governs construction, maintenance, and the livability of the bastion, ensuring it can house residents, support trade, and serve as a functional hub for both the party and its NPCs. This division lays the foundation for other divisions to thrive by providing essential facilities and services.
The Infrastructure Division focuses on:
Housing and Livability: Expanding space for residents, workers, and soldiers.
Resource Management: Ensuring sustainable storage and resource allocation.
Construction and Maintenance: Building essential facilities and repairing damage.
Support Synergy: Enabling the success of other divisions through physical upgrades (e.g., roads for trade, walls for defense).
Housing Expansion
Description: Expands living quarters for workers, residents, or soldiers.
Effect:
Increases Prosperity by +1 for every 50 additional residents.
Allows for recruitment of specialized NPCs (e.g., blacksmiths, scholars).
Cost: 400 gp, 2 weeks.
Upgrade Potential:
Add barracks for military housing (+1 Defense).
Build noble estates to attract influential NPCs (+1 Influence).
Workshop
Description: Provides facilities for artisans and crafters.
Effect:
Reduces crafting costs by 10%.
Generates passive income (50–100 gp per week) if rented to NPCs.
Cost: 1,000 gp, 3 weeks.
Upgrade Potential:
Expand to include specialized stations (e.g., forge, carpenter’s shop).
Granary
Description: Establishes food storage for the bastion.
Effect:
Prevents food shortages, especially during sieges or bad harvests.
Adds +1 to Prosperity for its reliability.
Cost: 800 gp, 3 weeks.
Upgrade Potential:
Add cooling systems (arcane or mundane) to extend storage capacity.
Road and Bridge Access
Description: Constructs and maintains roads or bridges to neighboring regions.
Effect:
Increases trade efficiency (20% reduction in trade route costs).
Adds +1 to Commerce Checks.
Cost: 1,200 gp, 4 weeks.
Upgrade Potential:
Pave roads to increase travel speed and reduce wear.
Build toll booths to generate revenue (50–200 gp per week).
Water Systems
Description: Provides clean water through wells, aqueducts, or magical systems.
Effect:
Increases livability, reducing disease outbreaks.
Adds +1 to Prosperity.
Cost: 1,000 gp, 3 weeks.
Upgrade Potential:
Add magical purification to ensure a safe water supply.
Defense-Integrated Infrastructure
Description: Strengthens walls and gates through seamless integration with defense systems.
Effect:
Adds +1 to Defense Checks.
Reduces repair costs during or after a siege by 10%.
Cost: 1,500 gp, 5 weeks.
While primarily focused on sustainability, the Infrastructure Division can generate income through:
Rent from Housing Expansions:
Collect weekly rent from residents (20–100 gp, depending on population).
Workshop Leasing:
Artisans pay to use facilities (50–200 gp per week).
Toll Roads and Bridges:
Travelers and merchants pay tolls (50–200 gp per week).
Quarries and Lumber Mills:
Establish resource-gathering points to generate income (100–300 gp per month).
The Infrastructure Division supports and enhances other divisions by creating the physical backbone of the bastion:
Defense Division: Strengthens fortifications and integrates traps or alarms.
Commerce Division: Builds roads and marketplaces to boost trade revenue.
Research Division: Constructs libraries, labs, and other specialized facilities.
Diplomacy Division: Adds guest quarters and prestigious structures to improve Influence.
The Infrastructure Division may face:
Building Accidents:
Construction delays due to accidents or lack of resources.
Requires a check (e.g., Intelligence or Charisma) to mitigate delays or additional costs.
Supply Shortages:
Limited materials cause price increases or delays.
Requires creative solutions like trade deals or alternative sourcing.
Infrastructural Collapse:
Damage to roads, bridges, or housing from natural disasters or sabotage.
Requires repair (costs vary) and Defense Checks to prevent further damage.
Cultural Districts: Build entertainment venues like theaters or arenas to improve Prosperity and attract influential NPCs.
Resource Nodes: Establish quarries, lumber mills, or farms for direct resource production.
Public Events: Host fairs or markets to increase Prosperity temporarily and earn revenue.