1. Harbor District – The lifeblood of Mosstone's trade, with docks for incoming and outgoing ships.
2. Town Hall – The administrative center for Mosstone, where the mayor and council manage governance.
3. Harbor Storage Warehouse – Large buildings used to store goods awaiting shipment or distribution.
4. Fishermen’s Guildhouse – Headquarters for Mosstone’s fishing industry, located near the harbor.
5. Amphitheater – A prominent public gathering space for performances, town meetings, or announcements.
6. The Green Rest Inn – A popular gathering spot for adventurers, travelers, and locals alike.
7. Dorin's Celestial Gemworks – A skilled artisan’s workspace producing fine jewelry and trade goods.
8. Broken Anvil Smithy – The local blacksmith shop, known for crafting weapons, tools, and repairing ships.
9. Crimson Exchange Outpost – Smaller trading spots on the outskirts of the main marketplace, catering to travelers.
10. Temple of Silvanus – A sacred space dedicated to the god of nature, reflecting the town’s respect for the nearby forest.
11. Merchant Guild Hall – Headquarters for Mosstone’s merchants, overseeing trade agreements and deals.
12. Orphanrium – A small establishment run by a kind-hearted cleric or retired adventurer, providing shelter for war refugees and displaced children.
13. The Anchor’s End - A rowdy drinking establishment near the docks, popular among sailors and adventurers.
14. Fenwick’s Apothecary – A mystical shop selling potions, remedies, and magical ingredients.
15.Harbormaster’s Office – The administrative center for managing dock schedules, tariffs, and maritime disputes.
16.The Wandering Wares - A general goods store near offering everything from travel supplies to common household items.
17. The Siren’s Melody – A music hall where bards and minstrels perform sea shanties and tales of the Sword Coast.
18. The Driftwood Carver – A workshop where driftwood is transformed into beautiful carvings, tools, and trinkets for sale.
19. Temple of Valkur – A larger shrine dedicated to the god of sailors, storms, and luck, a vital presence in a port town.
20. Council Hall – Where the town’s leaders meet to make decisions on trade, security, and the ongoing challenges of the blight and war.
21. The Mosstone Keep - A sturdy stone fortress serving as Mosstone’s primary defense and the residence of the town’s leaders.
22. The Coral Crown – A luxurious inn and tavern known for its fine food and exclusive clientele, catering to merchants and visiting nobles.
23. Mosstone Armoury – A storehouse for weapons and armor, maintained by the town militia or for trade.
24. The Silver Scale Smokehouse - A bustling fishery and smokehouse near the docks, where freshly caught fish are prepared, smoked, and sold.
25. The Crow’s Perch – An upscale tavern for ship captains and merchants to relax in comfort.
26. The Gilded Gull A lively gambling hall near the docks, where sailors and adventurers gather to test their luck with dice, cards, and wagers
27. Greenmark Brewery - Known for its signature ales infused with local herbs and forest ingredients. The air is rich with the aroma of malt and hops, and its oak barrels are marked with the brewery’s iconic green leaf emblem.
28. The Temple of Mryw - A recently constructed temple The followers are few and secretive, clad in hooded robes and speaking in cryptic whispers.
29. The Verdant Vial - A cozy apothecary filled with the earthy aroma of herbs and the soft clink of glass bottles.
30. The Crimson Mask Theatre - A charming, intimate theatre nestled near the town square, known for its warm, inviting ambiance.
31. The Ironleaf Gate A sturdy, reinforced gate marking the main entrance to the town. Guarded day and night by watchful sentries.
32. Grovewatch Circle- A small druid shrine on the outscirts of town.
33. Mosstone Archives – A library or records center containing knowledge and history of the region.
34. Barracks – Housing for Mosstone’s guards, ensuring the safety and security of the town.