The Merchant Guild Hall stands as a monument to Mosstone’s bustling trade and economic ambitions. Its exterior, crafted from polished stone and intricately carved timber, exudes both wealth and practicality. A grand set of double doors, adorned with brass handles shaped like merchant scales, leads into the hall's main atrium. Inside, the space is alive with activity. Merchants of all types—ranging from spice traders to textile dealers—haggle, negotiate, and finalize contracts under the watchful eye of Guildmaster Torrin Velstrom.
The atrium is dominated by a large circular table, its surface inlaid with a detailed map of the Sword Coast. Around it, members of the guild convene to discuss trade routes, tariffs, and the logistics of bringing rare goods into Mosstone. Torrin, a sharp-minded and charismatic leader, presides over these meetings, his deep voice cutting through the hum of conversation. Known for his strategic acumen and shrewd negotiating skills, Torrin ensures that the guild maintains its influence not just in Mosstone but across the region.
The hall also houses a series of smaller rooms where private deals are struck. These chambers are equipped with ledgers, parchment, and seals, allowing merchants to draft agreements on the spot. A library of trade laws and historical records occupies one wing of the building, curated by a meticulous scribe named Corwin Lathar, who ensures that every transaction adheres to both local and regional regulations.
Beyond its role in commerce, the Merchant Guild Hall serves as a hub for the town’s charitable efforts. Torrin often organizes fundraisers and initiatives to support the Orphanarium and other local causes, earning the guild a reputation for civic-mindedness. Despite this, whispers of underhanded deals and clandestine alliances occasionally circulate, hinting at the darker side of Mosstone’s thriving trade network.