Race: Mountain Dwarf
Age: 128
Occupation: Independent peddler, dice hustler, and traveling storyteller
Usual Haunt: Back patio of the Green Rest or any open crate that passes for a table near the merchant quarter
Appearance: Grizzled and squat, Orvik has a bramble-thick gray beard, a flattened nose, and a pipe always clenched between his teeth. He wears a patched leather coat with a dozen concealed pockets. His coin pouch is heavy and always jingling, but no one’s ever seen it empty.
Personality: Loud, opinionated, and surprisingly philosophical, Orvik talks in metaphors about stone, chance, and war. He drinks like he fights – enthusiastically and without warning. He cheats at dice, but only to keep the game interesting.
Background: Orvik made his fortune running trade routes across southern Amn before retiring early to "enjoy losing it again." He gambles more for information than for coin and has a contact in nearly every settlement south of the Cloud Peaks.
Reputation in Mosstone: A beloved scoundrel. Moira pretends to hate him but always keeps a room ready. The guards warn travelers not to gamble with him unless they like being broke and entertained.
Hook: Orvik recently acquired a coin from a Confederacy vault that bears an emblem linked to an ancient dwarven curse. He keeps it as a lucky charm.