The Defense Division is the bastion’s primary line of protection, responsible for fortifying its structures, training its forces, and preparing for threats both internal and external. This division ensures that the bastion can withstand attacks, maintain order, and act as a safe haven for its inhabitants.
The Defense Division focuses on:
Fortifications: Building and maintaining walls, gates, and defensive structures.
Troop Management: Training and equipping guards and soldiers.
Early Warning Systems: Detecting threats through traps, alarms, and scouts.
Strategic Planning: Organizing defenses and coordinating with other divisions during conflicts.
Basic Fortifications
Description: Reinforces the bastion’s walls, gates, and towers.
Effect:
Adds +1 to Defense Checks.
Reduces damage to infrastructure during minor raids.
Cost: 500 gp, 2 weeks.
Upgrade Potential:
Strengthen with steel reinforcements (+1 Defense).
Advanced Fortifications
Description: Builds upon basic fortifications, adding layers of defense.
Effect:
Adds +2 to Defense Checks.
Provides advantage on Defense Checks during sieges.
Cost: 1,000 gp, 4 weeks.
Upgrade Potential:
Add defensive emplacements (e.g., arrow slits, murder holes).
Traps and Alarms
Description: Establishes passive defenses such as pressure plates, tripwires, and magical alarms.
Effect:
Automatically detects intrusions, adding +1 to Defense Checks.
Provides early warning to prevent surprise attacks.
Cost: 800 gp, 3 weeks.
Upgrade Potential:
Install magical detection wards (ignores stealth modifiers).
Elite Guard Training
Description: Trains guards to specialize in roles such as scouts, heavy infantry, or sharpshooters.
Effect:
Adds +1 to Defense Checks.
Grants advantage on rolls against bandit raids or minor assaults.
Cost: 1,200 gp, 4 weeks.
Upgrade Potential:
Equip with enchanted weapons or armor (+1 Influence through prestige).
Ballistae and Siege Weaponry
Description: Equips walls with heavy weaponry such as ballistae or catapults.
Effect:
Adds +1 to Defense Checks.
Enables preemptive strikes, reducing attackers’ strength by 10%.
Cost: 1,500 gp, 5 weeks.
Upgrade Potential:
Upgrade to magical artillery (e.g., flame ballistae).
Strategic Outposts
Description: Builds small outposts outside the bastion for early threat detection.
Effect:
Adds +1 to Defense and Influence (due to territorial presence).
Cost: 2,000 gp, 6 weeks.
Upgrade Potential:
Add magical beacons to signal incoming threats.
While the Defense Division primarily focuses on protection, it can generate income through the following:
Training Camps:
Host training sessions for allied forces or mercenaries (50–200 gp per week).
Tournaments:
Organize combat tournaments, attracting participants and spectators (100–500 gp during events).
Mercenary Contracts:
Rent out elite guards to nearby towns or factions (150–400 gp per contract).
Secure Storage:
Offer vaults for valuable goods, charging fees for secure storage (50–100 gp per week).
The Defense Division works closely with other divisions to ensure a well-rounded bastion:
Infrastructure Division: Provides reinforced walls, roads for troop movement, and housing for guards.
Commerce Division: Generates funds for upgrades through tolls or market taxes.
Research Division: Develops magical defenses, such as enchanted traps or protective wards.
Diplomacy Division: Negotiates alliances for reinforcements or treaties to avoid conflict.
The Defense Division may face:
Minor Raids:
Bandits or local enemies attempt a small-scale attack.
Defense Check DC: 12.
Outcome: Success prevents losses; failure results in stolen supplies or damaged infrastructure.
Spy Infiltration:
Rival factions send spies to gather intelligence or sabotage defenses.
Requires Investigation or Perception checks to detect spies.
Siege:
A major faction or enemy lays siege to the bastion.
Defense Check DC: 16–20.
Outcome: Success repels attackers; failure results in significant losses and damage.
Internal Unrest:
Discontent within the guard force leads to reduced morale or a mutiny.
Requires Charisma or Insight checks to resolve diplomatically.
Knightly Orders: Attract knightly orders to establish headquarters in the bastion, adding Prestige (+1 Influence) and additional defenders.
Monument Construction: Build statues or monuments honoring victories to improve morale and Influence (+1).
Defensive Drills: Conduct routine training exercises to maintain guard readiness, granting advantage on the next Defense Check.
The Defense Division plays a critical role in ensuring the bastion remains secure and operational. Success in this division allows other divisions to flourish, providing a sense of safety for residents and resources alike. By investing in this division, the party can create a fortress that not only protects but also projects power and stability across the region