Primary Role:
The Cleric serves as the spiritual heart of the Order, a conduit of divine power who ensures the well-being of its members and the land they protect.
Healer and Protector:
Provide healing to wounded members of the Order, both in battle and during peacetime.
Use divine magic to cleanse ailments, poisons, or curses, particularly those inflicted by unnatural forces threatening the land.
Shield allies with blessings and protective spells, ensuring their survival in the Order’s dangerous missions.
Caretaker of the Land:
Perform rituals to sanctify and bless the soil, forests, and mountains, ensuring fertility and prosperity for the Order’s domain.
Restore blighted or corrupted areas, using divine magic to bring life and balance back to the natural world.
Act as the voice of the divine in maintaining harmony between nature and civilization.
3. Advisor and Mediator:
Offer spiritual guidance to members of the Order, resolving disputes and fostering unity within the group.
Mediate between different factions, such as druids, rangers, or local communities, to align them with the Order's goals.
Interpret divine omens or messages, providing wisdom and foresight in times of uncertainty.
4. Defender of Sacred Sites:
Guard and maintain the Order’s holy places, such as groves, caves, or shrines dedicated to gods of nature and stone.
Lead sacred ceremonies and observances, ensuring the Order remains in harmony with their divine patrons.
Actively oppose desecration of sacred grounds, wielding divine magic to repel invaders or purify corrupted spaces.
Divine Magic: Mastery over restorative and protective spells, with a strong focus on domains like Nature, Life, or Earth, depending on the Order’s specific patron deity or philosophy.
Connection to the Divine: Acts as a bridge between the Order and the gods, invoking blessings, guidance, and support through prayer and rituals.
Support and Sustenance: Ensures the mental, physical, and spiritual health of the Order’s members, embodying resilience and compassion.
Combat Versatility: Though not as martially focused as Fighters or Paladins, Clerics are capable combatants, often wielding blunt weapons and shields imbued with divine energy.
Clerics in the Order are attuned to the steadfast strength of the earth and the nurturing resilience of roots. They view life and the land as sacred and interconnected, emphasizing balance between growth and decay, strength and flexibility.
Depending on their divine domain, Clerics could take on specialized roles:
Nature Domain: Focused on maintaining harmony between civilization and wilderness, commanding plants, animals, and weather.
Life Domain: Dedicated to healing and nurturing, ensuring the Order’s survival and strength through restorative magic.
Earth/Stone Domain (Homebrew or specialized): Embodying the resilience and immovability of the earth, with abilities tied to stone and metal, as well as warding against corruption or desecration.
In essence, the Cleric’s role in the Order of Rock and Roots is to embody the Order’s heart and spirit, ensuring that its members and the land it protects remain strong, balanced, and connected to the divine forces that guide their mission.
1. Ember Devotee
Description: This is the entry-level rank for aspiring clerics. Ember Devotees begin their training by learning the order’s tenets, rituals, and basic healing techniques.
Duties:
Assist Hearthkeepers with daily prayers and ceremonies.
Study the scriptures of Berronar Truesilver.
Maintain shrines and sacred spaces.
Symbol: A bronze medallion engraved with a small glowing forge.
Advancement Trial: The Trial of the Hearth, where the devotee must demonstrate their understanding of the order’s teachings and successfully heal an injured creature using divine magic.
2. Hearthkeeper
Description: Hearthkeepers are full clerics entrusted with leading small ceremonies, healing the sick, and providing spiritual guidance to their communities.
Duties:
Lead prayers at local shrines and smaller temples.
Serve as mediators and advisors for disputes.
Conduct blessings for marriages, births, and other milestones.
Symbol: A silver medallion featuring a hearth flame entwined with roots.
Advancement Trial: The Trial of Roots, where the Hearthkeeper must restore balance in a community by healing or resolving a significant issue, demonstrating their wisdom and compassion.
3. Rootwarden Cleric
Description: Rootwarden Clerics are highly respected members of the order, tasked with overseeing the defense of sacred sites and mentoring lower-ranking members. They are often sent to lead larger groups or confront significant threats to the order’s sanctity.
Duties:
Protect sacred sites and relics from desecration.
Lead major ceremonies such as the Rite of Stone and Seed.
Train Ember Devotees and Hearthkeepers.
Symbol: A gold medallion with a radiant forge surrounded by intertwining roots and stone.
Advancement Trial: The Trial of Stone, a physical and spiritual test where the cleric must prove their resilience by standing against a great hardship, such as defending a sacred site or surviving an arduous pilgrimage.
4. Elder of Stone and Roots
Description: Elders are the most revered clerics in the order, serving as advisors to the High Matron/Patron and members of the Circle of Stone. They are responsible for preserving the order’s legacy and guiding its direction.
Duties:
Serve on the Circle of Stone, governing the order’s spiritual and administrative decisions.
Perform sacred rites such as the Forge of Unity.
Oversee the training and trials of Rootwardens.
Symbol: A platinum medallion engraved with the order’s full emblem and glowing runes of unity and balance.
Advancement Trial: The Trial of Unity, where the cleric must forge peace between warring factions or restore harmony to a fractured community, embodying the ideals of the order.
5. High Matron/Patron
Description: The spiritual leader of the order, the High Matron or Patron embodies the highest ideals of Berronar Truesilver and the Order of Rock and Roots. They are chosen from among the Elders of Stone and Roots through divine inspiration or unanimous vote.
Duties:
Guide the entire order in its spiritual and practical missions.
Lead the most sacred rites and ceremonies.
Serve as the ultimate mediator and representative of the order in times of great need.
Symbol: A ceremonial staff adorned with both a glowing forge symbol and a living sapling entwined with its design.
Ember Devotee → Basic study and initiation.
Hearthkeeper → Full cleric with community responsibilities.
Rootwarden Cleric → Protector and mentor.
Elder of Stone and Roots → Advisor and spiritual guide for the order.
High Matron/Patron → Leader of the order, guiding its spiritual path.
This structured progression ensures that clerics of the order grow not only in power but also in wisdom, compassion, and their ability to uphold the traditions and values of the Order of Rock and Roots.