Explains what is going on before and during so the user always understands the objective
Fun to play and intuitive, inspiring, you get your own ideas from playing the game
Gave up on level 7
Themed games attract better attention. i.e. star wars is always an easy appeal
If lines of code was incorrect, it was difficult to detach the wrong part. By dragging one action, everything under goes with. It took me a minute to realize you had to breakup code beneath, and then drag that one line out.
Very educational video in the beginning, the user suggested to cut the video throughout the game to guide you in weather conditions.
Game is confusing in function when you get started
Predict weather patterns, but failed because I don't know where I'm suppose to finish in weather predictions
User wants to play again because they failed the first time playing the game
Can't move the characters easily, you have to click through instructions which are hard to understand
Game immediately restarts if you are idle for more than 5 minutes and can't check your progress and game immediately stops at the end of the game.
User commented on the good graphics for the game
Navigational buttons are too small and not labeled, so it's hard to to know what to use them for
The user finally guesses the weather prediction and runs into tornado, collecting data
If a player isn't going the right way, there is no indication. Some users walked right passed the vehicles and ended up running around until giving up.
Instead of using only the mini-map for direction, on screen indications would be far more useful
Plants Adventure
Video should be a guide throughout the game
Navigation buttons are too small
User got lost inside the greenhouse, it's more engaging to run around outside
Water hose is a good component to the game and plants grow after watering, but have to go back inside to figure out what to do next.
User questioned, "Am I learning anything?"
Plants Analysis
More info about the game, wants to move forward in playing the game
Confusing information at first, but understood later when grouping cells together
I would be nice if the animation should make you listen rather than giving you the option
Some users got up after a few minutes of playing the game, didn't finish an adventure
A user found the plants activity fun because she studied biology in college, she thought the analysis was valueable in educating the user about photosynthesis
Users checked out case studies briefly, but didn't pursue the information after the first screen