The final presentation was delivered to two groups, whose members are listed below. The feedback for each group is recorded below and some of the designer's initial ideas for addressing the issues and concerns are included as well.
How can swapping watches be avoided?
What about general misuse of technology and screen addiction?
ENHANCED FOCUS
Would students want to take this home and is there concern about losing it?
Will the snooze button be helpful or will you just keep hitting it?
Under what situations would you wear the glasses? Is it important for them to be customizable?
IMPROVED SOCIO-EMOTIONAL HEALTH
Will there be too much frivolous emotional information sent to the teacher?
With all this technology, will face to face interaction be lost? Is there a way to include human interaction through the watch?
Are pop culture, sports and other meta- interests too simplistic of a way to find real friends. What about personal profiles that are in depth and could be shared?
Would you be more likely to use the watch responsibly if you were rewarded for wearing it?
What would you do to prevent students from switching watches? And/or bullies taking their watches off?
Are there too many problems being solved? Should the design be paired down to one or two problems instead of a whole spectrum of issues. What seems to be the most important issue to the students?
Are the glasses adding value? Are they worth the extra cost?
Can it be a Cloud based software that can run on any device like a chrome book, watch or phone?
We have to make the kids want to wear this watch, what features would do this?
Are kids okay with being tracked?
The circle, diamond, square symbol system requires memorization:
Game Concepts:
Who pays for the technology? What about maintenance cost such as bug fixes, software updates? Is it affordable?
If a student steals another's watch or is abusing the technolgy…. The teachers and administrators could have a kill switch that can be activated remotely for each device.
Tracking is fine on school grounds. They already feel tracked at school because of all the analog systems being utilized to know where all the students are at any given time. They did not want to be tracked at home. They desired a separation from home and school that they could not really articulate.
It may be distracting. Maybe features can be turned on and off remotely by teachers.
The students decided to design accessible features into their games for people with disabilities. They did this with very little prompting and fully embraced the concept of universal design.
Will It undermine the development of focusing skills?
Will it undermine interpersonal communications?
Parents like the emoji reporting
Parents seemed to have a knee-jerk negative reaction to any wearable technology. General fears of tech. addiction and distraction were pervasive.