[OVERVIEW]

The entire design team posing for a picture: dabbing

PROJECT

This course is called Interaction Design. In the course we define the interactions that occur at the intersection of the digital and the physical worlds. This semester, students were tasked to Imagine a wear-able technology concept that will enable teachers and students to communicate and capture data that can be used to optimize student’s socio-emotional wellness in real time. It will integrate:

  • Wearable technologies
  • Modular aesthetics
  • Proximity sensing
  • Geolocation
  • Vital signs monitoring
  • Real time data input
  • Real time data processing in the cloud

TEAM

The interdisciplinary team consists of Sophomores, Juniors and Seniors from Industrial Design, Interior Design, Graphic Design, Entertainment Arts and Multimedia Design

  • Sean
  • Lucas
  • Kristin
  • Brittany
  • Caitlin
  • Christian
  • Caitlyn
  • Shawna
  • Mack

INNOCADEMY K-12 school

Nine - 4th-8th grade students and their teacher Sandon Newton, who runs a game production studio on their campus called Protoge' and offers game design classes to the students there.

JEAN HANKS

Neurodiversity and Universal Design expert and advocate.

DELIVERABLES

Students were tasked to produce A Human-Machine Interaction Concept that can be presented on a smart phone, integrates accessibility best practices and includes:

  • Technology and Trend Research
  • Interviews (Innocademy Students + Teachers + Parents + Neurodiverse College students)
  • Written micro-journeys
  • Sketch Ideation
  • Innocademy and teacher feedback
  • Scenario Development
  • Storyboards
  • Product and UI Design Concepts
  • Feedback from fresh eyes

All of this preliminary work is available to see in this web site.

HAND-OFF

After an often non-linear process that phased numerous times through chaos and order, these students have developed a product system, called Sensiware, that creates three opportunities targeted specifically at middle school:

  • Better Belonging
  • Improved social-emotional health
  • Enhanced focus


THE TEAM'S CONCEPTS REOLVE AROUND 2 DEVICES:

  • A WATCH AND A PAIR OF EYEGLASSES
A sketch showing a watch and a pair of glasses