[SCENARIOS-WRITTEN]

UX Story Guide

  • General Notes
  • Make up names for the characters. It will be easier to remember and refer to them.
  • Do we want to make up a cast of characters to play parts in all of scenarios?

1. FINDING INTERESTS STORYBOARD

Scenario: Organic Tribe Finding

      1. It’s lunch time in the cafeteria, some students already have friends and groups are beginning to form.
      2. New student, Betty, enters and looks around, seeming unsure of where to sit.
      3. Student Fred notices her and looks at her watch face, It’s Star Wars.
      4. Show close-up of watch
      5. Fred leans out and says in a hoarse voice ‘welcome to the dark side’.
      6. Betty turns to look at Fred. Show both of them (include Fred's wrist with his watch on it).
      7. Show close-up of Fred's Watch (it's not Star Wars but something nerdy like that). (Lucas)
      8. Fred smiles and says ‘sorry, did I say dark side, I meant fun side’.
      9. Betty laughs and sits with them. They all have fantasy sci-fi and other geeky stuff on their watches (show this with detail drawings of watch close-ups in balloons and pointers)

2. EMOTION REPORTING STORYBOARD

Scenario: Student is feeling sad and wants to let the teacher know.

  1. Barney is sitting at his desk with their head down and a frown on their face. A thought bubble comes over his head and reads: “My cat died yesterday, and I wish I wasn’t here. I don’t feel like talking to anyone, or answering questions.”
  2. Barney then inputs his emotion into the watch. They select the sad emoji and send it to Mr Slate.
  3. Show close-up of watch
  4. Mr Slate looks down at his watch (tablet) and it shows a notification that says the student is feeling sad.
  5. Show close-up of Teacher's watch
  6. Later in the day the Mr Slate approaches Barney with a worried face, to see if the student is okay. (Mr Slate kneels down to be at the Barney's level).

4. TRACKING BULLYING STORYBOARD

GPS tracker - kids too close (teacher gets notification) _____ is near ____ and they’re not supposed to be.

1. Kelsey’s playing on a piece of playground equipment, Billy in background.

2. Billy gets closer to Kelsey, show girl making a face of “oh no” or fear at Billy.

3. Cut to teacher sitting at their desk, working.

4. Teacher’s watch (tablet) beeps

5. Teach checks watch (tablet)

6. Show close-up of teacher's Watch shows pictures of the students and then shows where they are (teacher understands from the alert alone that these kids shouldn’t be this close to one another.)

5. SENSORY INPUT MANAGEMENT STORYBOARD

Glasses Scenario

  1. Wilma is sitting between 2 noisy kids writing on a piece of paper
  2. Wilma looks up at the students talking and frowns
  3. Sunshine shines through window onto student’s face and Wilma squints eyes and makes a groaning face
  4. Wilma puts on glasses/turns them on
  5. Students talking are canceled out. Visual representation of sound cancellation (two sound waves cancelling each other out)
  6. Wilma turns on tint on glasses and sunlight no longer hits their face
  7. Mr Slate talks. Shows teacher’s sound waves (Shown as a math problem)
  8. Show close-up of glasses: Mr Slate's voice coming out of the glasses. (Same Math Problem) (Mack)
  9. Show close-up of glasses: Show the math problem projected onto the glasses lens (Mack)
  10. Wilma Smiles, and writes something on the paper. (Math Problem)

6. TIME MANAGEMENT STORYBOARD

Home work reminder and pause

  1. Student is playing Minecraft (Just as an example) on a tablet?
  2. Student gets an alert to do their homework on watch
  3. Show close up of watch with alert on
  4. Student looks at almost-finished Minecraft project on the screen
  5. Show close up of watch - Student presses “Snooze”
  6. Show close up of watch - Instead of getting upset Fred can quickly pull up a to do list on their watch and see what work needs to be done and when it's due.
  7. Student Finishes Minecraft project

7. PARENT SCREEN WIREFRAMES

  • Home page - own page
  • Homework tracking (checked off when completed) - it's own page
  • School events tracking (popcorn day, $ for field trip due, field trip, etc.)
  • Student Events Tracking (sports, bullying, mentoring, clubs, etc.)
  • Time and Location Tracking - include in home page
  • Emotional Health Tracking: - own page
    • Emotions (manual input)
    • Bullying (manually reported)
    • Friendship (manually reported)
    • Body vitals (automatic)
  • Overall Emotional Health: calculated with above data and cross-referenced to time and location
  • Communicating with teacher

8. TEACHER SCREEN WIREFRAMES

  • Classroom Learning and Engagement
    • Tracking understanding during a lecture
    • Tracking assignment completion
    • Receiving and responding to ..
      • Requests for academic help
      • Requests for emotional help
      • Bullying alerts
      • Proximity alerts
      • Distraction Alerts
  • A screen with an icon for every student
    • Time and Location Tracking
    • Emotional Health Tracking:
      • Emotions (manual input)
      • Bullying (manually reported)
      • Body vitals (automatic)
    • Overall Emotional Health: calculated with above data and cross-referenced to time and location
  • Communicating with Student in Real-time
  • Communicating with Student After-hours

9. WATCH SCREEN

  • Classroom Learning and Engagement
      • Send alert to teacher... not understanding lecture
      • Requests for academic help
      • Requests for emotional help
    • Bullying alert sending
    • Emotion logging and
    • Emotion messaging to teacher
  • Emotional Health Tracking:
    • Emotions (manual input)
    • Bullying (manually reported)
    • Friendship (manually reported)
    • Body vitals (automatic)
    • Overall Emotional Health: calculated with above data and cross-referenced to time and location

[INTERACTIVE SPACE]

CHRISTIAN MERRIAM

SPACE IN THE SCHOOL FOR EACH STUDENT TYPE/GROUP

SPACES:

GROUPS:

  • CLASSROOMS
  • CAFETERIA/ LUNCH ROOM AREAS
  • OPEN AREAS/ FREE AREAS
  • LIBRARY
  • OUTDOOR AREAS
  • SPORTS
  • READER
  • GAMER
  • ARTISTS
  • PERFORMERS
  • FASHION
  • MAGIC/FANTASY
  • SCI-FI
  • CARTOON/ANIME
  • COMICS/SUPER HEROES

STORY BOARDS NOT CREATED

FINDING INTERESTS

Scenario: Friend "Dating" Service - Handle with parent screen below

      1. Before beginning middle school, students are worried about finding friends.
      2. Betty with a parent fills out online questionnaire, on a laptop, about interests and hobbies (show sports stuff on the screen)
      3. Betty gets to school on first day and gets directed to a table.
      4. Betty laughs and gets to know other kids at table (Fred, Barney, Wilma) that are similar to him/her. They all have sport stuff on their watches (show this with detail drawings of watch close-ups in balloons and pointers)

Scenario: Tribe space finding game (Brittany) - not doing

      1. Before beginning middle school, students are worried about finding friends.
      2. Students gather in gym to start a find your tribe game
      3. Students choose a tribe on their watch
      4. Teacher blows a whistle and student start wandering around school
      5. As students get closer to their tries room... their watch turns hot or cold color
      6. When student find their room they are amazed at the customization.

REPORTING BULLYING

A storyboard comparison of reporting the bully with a watch and reporting without the watch.

Reporting with the watch is discreet and safe while without the watch the bully knows who’s reporting them so then there’s a chance for that kid to become a target.

Script

  1. With and without - Show bullying happening on playground
  2. With - Student looks at their watch to poke in and report the bullying
  3. Without - Student turns toward a teacher to run to report
  4. With - Teacher responds, showing up to split them up
  5. Without - Student brings teacher over to what’s happening
  6. With - The incident is split up (end)
  7. Without - Bully sees who reported them as teacher takes bully away.
  8. Without - Show bully picking on them next day.

TOOLS FOR LEARNING STORYBOARD

Combined with scenario below

Scenario: Student wants to know what work they need to complete

  1. Fred gets home from school and wants to work on homework from the day.
  2. Fred's Mom (RocksAnne) asks him if he has any homework.
  3. Fred Does not remember what he needs to work on and hasn't written it down anywhere.
  4. Instead of getting upset the Fred can quickly pull up a to do list on their watch and see what work needs to be done and when it's due.
  5. For bigger projects the Fred can click into the project and see which parts he needs to work on now and what can be worked on later.

5. Fred can also check to see what chores or tasks need to be done at home by checking the list their parents have made.

6. Now the child can get to work on what needs to be completed

7. As the child completes work they can check them off on their watch and send alerts to a teacher, parent, or mentor if they'd like.

TIME MANAGEMENT

Scenario: Parent wants to check in with child

This can probably be handled with a series of screens on a parents laptop

  1. Parent notices that child is home from school and wants to see if they've done homework or chores
  2. Parent opens connected app on their phone and sees that child hasn't checked off any of their work.
  3. They can then send a simple reminder that they'd like the child to do some work before they get home through the app.
  4. If the parent remembers another chore or task they'd like to get the child to do they can add it at the same time.
  5. The child will get the reminder on their watch and can then say whether they've finished anything or not.
  6. If the child checks off that they've finished a task an alert will be sent to the parent so they can see what's been done.

This can probably be handled with a series of screens on a parents laptop

  1. Student schedules a tutor at the school office.
  2. Student types in the time and place.
  3. Student gets an alert on his next class.
  4. Student goes to class
  5. At the end of class, student’s watch buzzes, alerts him of his tutoring appointment
  6. Student goes to his tutor