[6-8 BENCHMARKS]
[6-8 BENCHMARKS]
BRANDS
BRANDS
toys, games, video, film, tv, etc that are memorable
- Disney
- Minecraft
- Memes
- Coloring Books
- Pokemon
- Legend of Zelda
- Black Ops
- Xbox
- Oreo
- Nike
- Doritos
- Chrome
- Netflix
- Youtube
- Snapchat
- GoPro
- Coke
- Emojis
AESTHETICS (EMOTION)
AESTHETICS (EMOTION)
toys, games, video, film, tv, etc that are emotional
- Disney
- The girl I interviewed said her favorite item she owned was her ring that her grandma gave to her
- Video games- Minecraft, role playing,
- Hand held Technology
FUNCTION
FUNCTION
toys, games, video, film, tv, etc that perform a social function like education, moral stories, etc.
- Video Games
- Increase self confidence
- Improves hand-eye coordination
- Encourages socializing with friends
- Can foster potential interest in video game design
- Increases creativity and problem solving
- Disney- Usually has some kind of moral story to learn from
- Google- Knowledge at the click of a button
FASHION FOR TEENS
FASHION FOR TEENS
- Forever 21 (most popular)
- H&M
- Zara
- Abercrombie & Fitch (but it is slowly becoming less popular)
- American Eagle
- Victorias Secert
- Aerie
- Brandy Melville
- Nike
- Michael Khors
- According to this article 46% of teens said they would wear wearable technology, and of that 6% said they would only wear a smart watch, and 19% said they would only wear a fitness tracker.
- This article talks about how fashion has changed in the past decade
How they describe their style:
How they describe their style:
- Casual
- Modern
- Clean
- Simplisitic
- Athletic but casual
STUDENT SURVEY
STUDENT SURVEY
- Filled out by Luke (11 years old, 6th grade) & Kaylynn (11 years old, 6th grade)
TV SHOWS
TV SHOWS
- Popular TV shows according to this article:
- Pretty Little Liars
- Teenwolf
- The Fosters
- The Vampire Diaries
- Drake and Josh
- Awkward
- Spongebob
- They may not like these TV shows, but they are memorable for this age group
MIDDLE SCHOOLERS AND CELL PHONES
MIDDLE SCHOOLERS AND CELL PHONES
- On average they are getting their first phone at age 11
- On average teens spend 11 hours a day looking at different screens (TV, Cellphone, Computer, etc)
- Popular phones are iPhone 5S, the iPhone 6, and the Samsung Galaxy S5
TECHNOLGY IN THE CLASSROOM
TECHNOLGY IN THE CLASSROOM
- Example in real life:
- A Middle School in Maine has all of its students use laptops. The article "In Maine A Laptop for Every Student" shows the benefits of using a laptop in school. The benefits include:
- Getting students ready for the work world
- Same opportunity
- Understanding the material better
- Higher Attendence
I'm sure these can be benefits to the smart watch we are trying to design
OTHER ARTICLES
OTHER ARTICLES
- "60 teenagers reveal what they think is cool — and what isn't — in 2016"
- This article covers topics like best and worst apps, celebrities, cell phones, slang, etc
- "It's Lit- A guide to what teens think is cool"
- This article what is popular among Gen Z and Millennials and compares the two. The article covers a variety of topics such as video games, social media, fashion, streaming platforms, favorites snacks, etc
- "How Technology Has Affected Middle Schoolers"
- This article discuss the positives and negatives of technology in teens
- Best Smart Watches for Middle Schoolers- This information can be helpful to see what is on the market and why it is successful to build our own design from it.